Ranger
From Project 1999 Wiki
Description
The ranger is a hybrid class combining the combat skills of the Warrior, with the magical abilities of a Druid.
Like a Rogue, Rangers are a lightly armoured offensive class which focuses more on delivering damage than tanking. In terms of combat skills they can use all types of weapons and get dual wield, double attack, and kick. They also get a number of defensive skills including dodge, parry, riposte and disarm. However, because they are Hybrids Rangers learn most of these combat skills a few levels later than pure melee classes.
Rangers have higher offensive skill caps than any other hybrid class. However, they are significantly lower in a number of defensive skill areas. They have a much lower taunt, riposte, disarm, dodge and parry. Because of this Rangers get hit a lot more, and should not be left to tank for significant periods. Unlike the Rogue they have no skill to reduce the monsters hate for them and must rely on their magical abilities or their party to reduce the damage inflicted on them.
Rangers get the highest tracking skill in the game, which helps to find people or enemies within the area. This is particularly useful in the large outdoor zones of Kunark.
Rangers are one of only two classes that can do critical blows with archery starting at level 17. However, this skill is only useful in very limited circumstances, and by no means the primary damage dealer for the class.
In terms of magic Rangers get a range of nice utility spells. They receive both Spirit of Wolf and later Wolf Form itself. They also get spells to reduce monster frenzy ranges, and this enables them to single pull out of a group. They have both healing spells, and damage shields which inflict unresistable damage. This is coupled with a solid series of HP and AC increasing buffs, as well as some minor stat buffs. Damage wise they receive both direct damage and damage over time spells. They can also snare and root mobs. You can view the full ranger spell list here.
The major challenge in the ranger class is staying alive. Rangers can die very easily because of their high damage output and low armour class, hitpoints and defense capabilities. They are slower to level because of their hybrid nature, and the limited variety in armour can also be frustrating. Also, despite their magical power they do not have the ability to bind or gate. This means that Rangers, like any other melee, may have long runs back to their corpses if they die.
If you are looking for a class with strong damage output, and a little bit of magic to spice things up this class could be the one for you. Just be warned that you will need a lot of patience before you reach Level 60.
Creation Guide
Picking the Right Race
The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like.
Wood Elves are quite a good race for rangers. They have naturally high agility, and can wear both small and medium armour. They also start with the ability to forage, which can help save a lot of funds at low levels, although all rangers get this skill later in life. Wood Elves also have natural infravision, and start in the tree city of Kelethin.
Half-Elves are limited to medium sized armour. They are very well balanced, and have slightly better starting stats than the wood elf, though they lack some of the natural abilities. They have the highest natural dexterity of any ranger race, and also have infravision. However, the druid part of a ranger is let down with a low natural wisdom. Half Elves start in Surefall Glade near Qeynos.
Human rangers have very balanced stats, across the board. They have the highest natural strength of any ranger race, and all other stats are certainly in an acceptable range. However their natural agility is quite low compared to the other classes. Humans have no night vision, which is perhaps the largest reason that many people decide against playing a Human Ranger. Rangers do however receive an infravision spell at level 30, and an ultravision spell at level 56. Human rangers start in Surefall Glade near Qeynos.
All of the ranger races level at the same rate, and faction wise are all well received in any town with a neutral or good alignment.
Spending Your Bonus Points
Rangers have to keep in mind that even though Stamina gives more hit points it is not a huge amount. It is certainly not going to be enough to make any significant difference between life and death; even at higher levels 10 extra points in Stamina only give 20-30 extra hit points. Also, while Agility increases armour class, the amount is very minimal (for reference - at level 38 with 190 points in the Defense skill, a +18 Agility buff raises AC by four points). Rangers are very different to the Shadowknight and Paladin hybrids. Like a Rogue, they are a lightly armoured offensive class, and may wish to focus on this offensive side rather than attempting to buffer a defensive ability they will never match the other hybrids in. With this in mind here are some suggested starting statistics:
- Half Elf: Add 20 Strength.
- Human: Add 15 Strength, 5 Dexterity
- Wood Elf: Add 20 Strength.
Keep in mind that there is not a total consensus on these numbers. If in doubt, find other rangers and ask them what their suggestions are.
(This section needs a realistic/modern update for p1999.)
Experience Statistics
- Half-Elf Ranger: -40%
- Human Ranger: -40%
- Wood Elf Ranger: -40%
What does it mean?
Certain races and classes require differing amounts of experience points to attain the same level. For example, a Human Ranger requires 140% of the experience that a Human Cleric would require to be the same level.
Religion
Religion does not play a large impact upon the Ranger class. The two choices are Karana or Tunare (except for Wood Elves who must choose Tunare). Picking one will not alienate you from another, and there are no known items or quests which are restiricted to either of these at this time. Choose whichever appeals to you more.
Spells
Level 9
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Endure Fire | Increase Fire Resistance | Abj. | Vendor. | 20 | |
| Flame Lick | Damage over Time with Armor Class Debuff | Evo. | Vendor. | 10 | |
| Glimpse | Zoom Vision | Div. | Vendor. | 5 | |
| Lull Animal | Decreases an animal's aggro range | Alt. | Vendor. | 10 | |
| Minor Healing | Heals damage done to the target | Alt. | Vendor. | 10 | |
| Skin Like Wood | Increase targets hitpoints and AC | Abj. | Vendor. | 10 | |
| Snare | Slows the movement rate of target | Alt. | Vendor. | 15 |
Level 15
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Burst of Fire | Fire Based Direct Damage Spell | Evo. | Vendor. | 15 | |
| Camouflage | Turns target player invisible | Div. | Vendor. | 15 | |
| Cure Poison | Cures poison | Alt. | Vendor. | 20 | |
| Dance of the Fireflies | Summons a globe of light | Con. | Vendor. | 10 | |
| Feet like Cat | Increase Agility | Alt. | Vendor. | 40 | |
| Grasping Roots | Direct Damage with Root | Alt. | Vendor. | 35 | |
| Invoke Lightning | Area Effect Direct Damage | Evo. | Vendor. | 32 | |
| Thistlecoat | Self only Damage shield and AC | Abj. | Vendor. | 25 |
Level 22
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Bind Sight | Bind Vision With Target | Div. | Vendor. | 15 | |
| Endure Cold | Increase Resistance to Cold | Vel. | Abj. | Vendor. | 20 |
| Enduring Breath | Allows breathing underwater | Alt. | Vendor. | 35 | |
| Firefist | Self Only ATK Buff | Vel. | Evo. | Vendor. | 30 |
| Harmony | Area effect Calm spell | Alt. | Vendor. | 25 | |
| Ignite | Fire based Direct Damage | Evo. | Vendor. | 30 | |
| Light Healing | Heals damage done to the target | Alt. | Vendor. | 25 | |
| Panic Animal | Forces an animal to run away in terror | Vel. | Alt. | Vendor. | 10 |
| Skin Like Rock | Increases targets hitpoints and AC | Abj. | Vendor. | 60 | |
| Ward Summoned | Direct Damage vs Summoned | Evo. | Vendor. | 30 |
Level 30
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Barbcoat | Self Only AC and Damage shield | Abj. | Vendor. | 50 | |
| Cancel Magic | Attempts to remove a buff or effect | Abj. | Vendor. | 30 | |
| Eyes of the Cat | Self Only Infravision | Div. | Vendor. | 35 | |
| Invigor | Increase Stamina of the target | Alt. | Vendor. | 20 | |
| Shield of Thistles | Gives the target a damage shield | Abj. | Vendor. | 40 | |
| Stinging Swarm | Magic Based Damage Over Time | Con. | Vendor. | 65 | |
| Strength of Earth | Increase strength of the target | Alt. | Vendor. | 40 |
Level 39
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Call of Sky | Self: Enchant Weapon with Stun and Damage proc | Vel. | Alt. | Vendor. | 50 |
| Calm Animal | Decreases an animal's aggro range. | Alt. | Vendor. | 45 | |
| Careless Lightning | Magic Based Direct Damage | Evo. | Vendor. | 70 | |
| Dismiss Summoned | Direct Damage Against Summoned. | Evo. | Vendor. | 90 | |
| Healing | Heals damage done to the target | Alt. | Vendor. | 60 | |
| Levitate | Levitates target above the ground | Alt. | Vendor. | 30 | |
| Skin Like Steel | Increase targets hitpoints and AC | Abj. | Vendor. | 100 | |
| Spirit of Wolf | Increase movement rate of the target | Alt. | Vendor. | 40 |
Level 49
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Call of Flame | Single Target Fire Based Driect Damage | Evo. | Quest. | 125 | |
| Bramblecoat | Self Only AC and Damage shield | Abj. | Vendor. | 75 | |
| Ensnaring Roots | Direct Damage with Root | Alt. | Vendor. | 60 | |
| Immolate | Damage over Time with Debuff | Evo. | Vendor. | 120 | |
| Resist Fire | Increases resistance to Fire | Abj. | Vendor. | 50 | |
| Shield of Brambles | Gives the target a damage shield | Abj. | Vendor. | 80 | |
| Spikecoat | Self Only AC and Damage shield | Vel. | Abj. | Vendor. | 110 |
| Superior Camouflage | Removes the target from visible sight | Div. | Vendor. | 40 | |
| Wolf Form | Turns the caster into a wolf | Alt. | Vendor. | 60 |
Level 50
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Call of Earth | Single Target Long Duration Damage Shield & AC Buff | Vel. | Alt. | NPC Drop. | 50 |
Level 51
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Ensnare | Reduces movement rate of the target | Kun. | Alt. | Vendor. | 35 |
| Strength of Nature | Single Target ATK and HP Buff | Kun. | Abj. | Kelethin. | 125 |
Level 52
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Extinguish Fatigue | Full stamina restoration | Kun. | Alt. | Vendor. | 35 |
| Firestrike | Fire based Direct Damage | Kun. | Evo. | NPC Drop. | 155 |
Level 53
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Storm Strength | Increases strength of the target | Kun. | Alt. | Vendor. | 85 |
Level 54
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Drones of Doom | Magic Based Damage Over Time | Kun. | Con. | Vendor. | 141 |
| Skin Like Diamond | Increases targets hitpoints and AC | Kun. | Abj. | Vendor. | 200 |
Level 55
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Call of Fire | Self: Enchant Weapon with Fire Proc | Vel. | Alt. | NPC Drop. | 50 |
| Chloroplast | Gives target a Regeneration effect | Kun. | Alt. | Vendor. | 200 |
| Jolt | Single Target Aggro Reducer | Kun. | Alt. | Firiona Vie. | 60 |
| Cinder Jolt | Single Target Aggro Reducer | Vel. | Alt. | E. Com. | 60 |
| Resist Cold | Increase Resistance to Cold | Vel. | Abj. | Vendor. | 50 |
Level 56
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Chill Sight | Self Only Ultravision | Kun. | Div. | Vendor. | 75 |
| Greater Wolf Form | Turns the caster into a wolf | Kun. | Alt. | Vendor. | 90 |
Level 57
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Greater Healing | Heals damage to the target | Kun. | Alt. | Vendor. | 150 |
Level 58
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Nullify Magic | Single Target Magic Effect Debuffer | Kun. | Abj. | Vendor. | 50 |
| Shield of Spikes | Gives the target a damage shield | Kun. | Abj. | Vendor. | 100 |
Level 59
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Calefaction | Fire Based Direct Damage | Kun. | Evo. | Firiona Vie. | 250 |
| Skin Like Nature | Increases targets hitpoints, AC and Regen | Kun. | Evo. | Lavastorm. | 300 |
Level 60
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Call of the Predator | Group ATK Buff (Max: 40 ATK) | Vel. | Alt. | NPC Drop. | 200 |
| Enveloping Roots | Direct Damage with Root | Kun. | Alt. | Vendor. | 80 |
| Thorncoat | Self only Damage shield and AC | Kun. | Abj. | Vendor. | 175 |
Skills
Combat Skills
| Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
| 1 | No | 1 Hand Blunt | 200 | 240 |
| 1 | No | 1 Hand Slashing | 200 | 240 |
| 1 | No | 2 Hand Blunt | 200 | 240 |
| 1 | No | 2 Hand Slashing | 200 | 240 |
| 1 | No | Archery | 210 | 240 |
| 1 | No | Bind Wound | 100 | 200 |
| 1 | No | Defense | 200 | 220 |
| 1 | No | Hand to Hand | 100 | 100 |
| 1 | No | Offense | 210 | 240 |
| 1 | No | Piercing | 200 | 240 |
| 1 | Yes | Taunt | 150 | 150 |
| 1 | No | Throwing | 113 | 113 |
| 5 | Yes | Kick | 149 | 205 |
| 8 | Yes | Dodge | 137 | 170 |
| 17 | Yes | Dual Wield | 210 | 240 |
| 18 | Yes | Parry | 185 | 220 |
| 20 | Yes | Double Attack | 200 | 235 |
| 35 | Yes | Disarm | 55 | 55 |
| 35 | Yes | Riposte | 150 | 175 |
Casting Skills
| Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
| 9 | Yes | Abjuration | 235 | 235 |
| 9 | Yes | Alteration | 235 | 235 |
| 9 | No | Channelling | 200 | 215 |
| 9 | Yes | Conjuration | 235 | 235 |
| 9 | Yes | Divination | 235 | 235 |
| 9 | Yes | Evocation | 235 | 235 |
| 12 | Yes | Meditate | 185 | 226 |
Miscellaneous Skills
| Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
| 1 | No | Alcohol Tolerance | 200 | 200 |
| 1 | No | Beg | 200 | 200 |
| 1 | No | Fishing | 200 | 200 |
| 1 | No | Sense Heading | 200 | 200 |
| 1 | Yes | Swimming | 200 | 200 |
| 1 | No | Track | 200 | 200 |
| 3 | Yes | Forage | 200 | 200 |
| 10 | Yes | Sneak | 75 | 75 |
| 25 | Yes | Hide | 75 | 75 |
Ranger-Specific Quests
- Ivy Etched Armor Quests
- Trueshot Longbow Quest
- Call of Flame Quest (Spell)
- The Orc Impaler
- Hero Bracers Quest
Gearing
Class specific gear suggestions are cross listed on the Gear Reference page.
Pre-Planar
- Ears: -
- Fingers: - Jagged Band, Fire Emerald Platinum Ring, Djarn's Amethyst Ring
- Neck: -
- Head - Executioners Hood, Blackened Iron Coif, Crested Helm
- Face - Dented Brass Mask
- Chest - Brigandine Tunic, Mithril Breastplate
- Arms - Mithril Vambraces
- Back - Mammoth Hide Cloak, Werewolf Skin Cloak
- Waist - Thick Banded Belt, Flowing Black Silk Sash
- Shoulders - Bloodstained Mantle, Crested Spaulders
- Wrists - Hero Bracers
- Legs - Mithril Greaves
- Hands -
- Feet - Kobold-Hide Boots, Dwarven Work Boots
- Primary - Orc Impaler, Mithril Two-Handed Sword, Short Sword of Morin, Short Sword of the Ykesha
- Secondary - Ebony Bladed Sword, Polished Granite Tomahawk, Short Sword of the Ykesha
- Range - Trueshot Longbow, Runed Oak Bow
Planar
- Ears - Diamondine EarringDiamondine Earring

MAGIC ITEM
Slot: EAR
AC: 2
STR: +3 HP: +12
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
- Fingers - Platinum Fire Wedding Ring,Platinum Fire Wedding Ring

Slot: FINGER
AC: 5
HP: +55
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
Djarn's Amethyst RingDjarns Amethyst Ring
MAGIC ITEM LORE ITEM
Slot: FINGER
AGI: +9 HP: +80
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
- Neck - Black Sapphire Platinum Necklace,Black Sapphire Platinum Necklace

Slot: NECK
HP: +55 MANA: +55
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
Runed Lava PendantRuned Lava Pendant
MAGIC ITEM LORE ITEM
Slot: NECK
AC: 5
STR: +6
SV FIRE: +5
WT: 0.2 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
- Head - Hammerhead HelmHammerhead Helm

MAGIC ITEM LORE ITEM
Slot: HEAD
AC: 13
STR: +7 STA: +7
WT: 4.0 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD
Race: ALL except IKS
Slot 1, Type 7 (General: Group)
- Face - Platinum Ruby VeilPlatinum Ruby Veil

Slot: FACE
STR: +7 WIS: +7
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
- Chest - Thorny Vine ChestplateThorny Vine Chestplate

MAGIC ITEM NO DROP
Slot: CHEST
AC: 26
STR: +9 WIS: +13 HP: +50
WT: 7.5 Size: LARGE
Class: RNG
Race: HUM ELF HEF HFL
Slot 1, Type 7 (General: Group)
- Arms - Thorny Vine VambracesThorny Vine Vambraces

MAGIC ITEM NO DROP
Slot: ARMS
AC: 13
DEX: +9 INT: +9
SV MAGIC: +7
WT: 4.9 Size: SMALL
Class: RNG
Race: HUM ELF HEF HFL
Slot 1, Type 7 (General: Group)
- Back - Hooded Black CloakHooded Black Cloak

MAGIC ITEM LORE ITEM
Slot: BACK
AC: 10
STR: +5 HP: +45
WT: 2.5 Size: MEDIUM
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
- Waist - Belt of the PineBelt of the Pine

MAGIC ITEM LORE ITEM NO DROP
Slot: WAIST
AC: 6
STR: +5 WIS: +5
SV DISEASE: +5
Haste: +16%
WT: 0.1 Size: SMALL
Class: RNG
Race: ALL
Slot 1, Type 7 (General: Group)
- Shoulders -
- Wrists - Runed Mithril Bracer,Runed Mithril Bracer

MAGIC ITEM
Slot: WRIST
AC: 4
STR: +3 WIS: +5
WT: 2.3 Size: SMALL
Class: ALL
Race: ALL except IKS
Slot 1, Type 7 (General: Group)
Hero BracersHero Bracers
MAGIC ITEM LORE ITEM
Slot: WRIST
AC: 9
STR: +10
SV DISEASE: +5 SV POISON: +5
WT: 4.0 Size: SMALL
Class: WAR CLR PAL RNG SHD MNK BRD ROG
Race: HUM BAR ERU ELF HIE DEF HEF
Slot 1, Type 7 (General: Group)
- Legs - Thorny Vine GreavesThorny Vine Greaves

MAGIC ITEM NO DROP
Slot: LEGS
AC: 14
WIS: +5 AGI: +9 MANA: +15
SV DISEASE: +7
WT: 5.6 Size: LARGE
Class: RNG
Race: HUM ELF HEF HFL
Slot 1, Type 7 (General: Group)
- Hands - Thorny Vine GauntletsThorny Vine Gauntlets

MAGIC ITEM NO DROP
Slot: HANDS
AC: 11
STR: +9 DEX: +9
SV FIRE: +7
WT: 3.8 Size: SMALL
Class: RNG
Race: HUM ELF HEF HFL
Slot 1, Type 7 (General: Group)
- Feet - Thorny Vine BootsThorny Vine Boots

MAGIC ITEM NO DROP
Slot: FEET
AC: 14
STR: +5 STA: +5 AGI: +9
SV POISON: +7
WT: 4.9 Size: MEDIUM
Class: RNG
Race: HUM ELF HEF HFL
Slot 1, Type 7 (General: Group)
- Primary - Spined Dragon ClawsSpined Dragon Claws

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 1H Slashing Atk Delay: 21
DMG: 10
WT: 3.5 Size: MEDIUM
Class: WAR RNG
Race: ALL
Slot 1, Type 4 (Weapon: General)
- Secondary - Revultant WhipRevultant Whip

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 14
DMG: 5
DEX: +5 AGI: +4
SV DISEASE: +5 SV POISON: +5
WT: 1.0 Size: SMALL
Class: RNG
Race: ALL
Slot 1, Type 4 (Weapon: General)
- Range - Rain CallerRain Caller

MAGIC ITEM LORE ITEM
Slot: RANGE
Charges: 5
Skill: Archery Atk Delay: 45
DMG: 20
STR: +6 DEX: +6
Effect: Firestrike (Any Slot/Can Equip, Casting Time: Instant) at Level 40
WT: 3.0 Range: 200 Size: LARGE
Class: RNG
Race: HUM ELF HEF HFL
Slot 1, Type 4 (Weapon: General)
Kunark
- Ears - Fingerbone Hoop,Fingerbone Hoop

MAGIC ITEM LORE ITEM
Slot: EAR
AC: 2
STR: +5 STA: +5 CHA: -10 INT: +5
SV FIRE: +5 SV DISEASE: -8 SV COLD: +5 SV MAGIC: +5 SV POISON: -8
Effect: See Invisible (Worn)
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
Sarnak Earring of Station,Sarnak Earring of Station
MAGIC ITEM NO DROP
Slot: EAR
AC: 5
STR: +5
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
Earring of Essence,Earring of Essence
MAGIC ITEM LORE ITEM
Slot: EAR
HP: +30
SV MAGIC: +10
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
Forest LoopForest Loop
MAGIC ITEM
Slot: EAR
AC: 2
DEX: +3 WIS: +3 AGI: +3
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
- Fingers - Gem Encrusted Ring,Gem Encrusted Ring

MAGIC ITEM LORE ITEM
Slot: FINGER
AC: 10
STR: +7
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
Band of Eternal Flame,Band of Eternal Flame
MAGIC ITEM LORE ITEM
Slot: FINGER
AC: 5
STR: +4 INT: +4 HP: +25 MANA: +35
SV FIRE: +10 SV COLD: -10
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
Golem Tear RingGolem Tear Ring
LORE ITEM
Slot: FINGER
AC: 2
STR: +2 WIS: +6 MANA: +10
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
- Neck - Necklace of SuperiorityNecklace of Superiority

MAGIC ITEM LORE ITEM
Slot: NECK
AC: 5
STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
- Head - Tolan's Darkwood Helm,Tolan's Darkwood Helm

MAGIC ITEM LORE ITEM
Slot: HEAD
Charges: Unlimited
AC: 18
Effect: Superior Camouflage (Must Equip, Casting Time: 10.0) at Level 45
WT: 6.0 Size: SMALL
Class: RNG
Race: ALL except IKS
Slot 1, Type 7 (General: Group)
Kylong War Helm,Kylong War Helm
MAGIC ITEM LORE ITEM
Slot: HEAD
AC: 12
HP: +20 MANA: +20
SV MAGIC: +7 SV POISON: +4
WT: 3.4 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL
Slot 1, Type 7 (General: Group)
Sebilite Scale CapSebilite Scale Cap
MAGIC ITEM
Slot: HEAD
AC: 12
STR: +4 WIS: +4 INT: +4
SV MAGIC: +2 SV POISON: +2
WT: 3.4 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL except BAR TRL OGR
Slot 1, Type 7 (General: Group)
- Face - Gangrenous Beetle Mask,Gangrenous Beetle Mask

MAGIC ITEM LORE ITEM NO DROP
Slot: FACE
AC: 7
STR: +5 DEX: +5 MANA: +20
SV DISEASE: +10
WT: 4.5 Size: SMALL
Class: ALL except DRU NEC WIZ MAG ENC
Race: ALL
Slot 1, Type 7 (General: Group)
Mask of Wurms,Mask of Wurms
MAGIC ITEM
Slot: FACE
AC: 5
STR: +4 AGI: +4 HP: +10 MANA: +20
WT: 0.9 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
Enshrouded Veil,Enshrouded Veil
MAGIC ITEM LORE ITEM
Slot: FACE
AC: 7
WIS: +2 INT: +2 HP: +30 MANA: +30
SV FIRE: +10
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
Fur Lined Mask,Fur Lined Mask
MAGIC ITEM LORE ITEM
Slot: FACE
AC: 1
STR: +4 HP: +20
WT: 0.5 Size: SMALL
Class: ALL except NEC WIZ MAG ENC
Race: ALL
Slot 1, Type 7 (General: Group)
Sarnak-Hide MaskSarnak-Hide Mask
MAGIC ITEM LORE ITEM
Slot: FACE
AC: 6
STR: +5
WT: 0.4 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
- Chest - Tolan's Darkwood Breastplate,Tolan's Darkwood Breastplate

MAGIC ITEM LORE ITEM
Slot: CHEST
Charges: Unlimited
AC: 35
STR: +10 DEX: +10 WIS: +10 AGI: +10
Effect: Ring of Faydark (Must Equip, Casting Time: 30.0) at Level 45
WT: 10.0 Size: LARGE
Class: RNG
Race: HUM ELF HEF HFL
Slot 1, Type 7 (General: Group)
Fungus Covered Scale Tunic,Fungus Covered Scale Tunic
MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 21
STR: +2 DEX: -10 INT: +2 AGI: -10
HP Regen: +8
WT: 2.0 Size: SMALL
Class: ALL except NEC WIZ MAG ENC
Race: ALL except
Tree Weave,Tree Weave
MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 25
STR: +10
WT: 12.0 Size: LARGE
Class: ALL except NEC WIZ MAG ENC
Race: ALL except DWF HFL GNM
Slot 1, Type 7 (General: Group)
Sebilite Scale Coat,Sebilite Scale Coat
MAGIC ITEM
Slot: CHEST
AC: 22
STR: +6 CHA: +6 WIS: +6
SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2
WT: 5.6 Size: MEDIUM
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL except BAR TRL OGR
Slot 1, Type 7 (General: Group)
Golden Efreeti ChestplateGolden Efreeti Chestplate
MAGIC ITEM LORE ITEM NO DROP
Slot: CHEST
AC: 20
STR: +5 WIS: +10
WT: 7.5 Size: LARGE
Class: ALL
Race: ALL except IKS
Slot 1, Type 7 (General: Group)
- Arms - Tolan's Darkwood Vambraces,Tolan's Darkwood Vambraces

MAGIC ITEM LORE ITEM
Slot: ARMS
Charges: Unlimited
AC: 18
Effect: Stinging Swarm (Must Equip, Casting Time: 4.0) at Level 45
WT: 6.5 Size: SMALL
Class: RNG
Race: ALL except IKS
Slot 1, Type 7 (General: Group)
Golden Efreeti Vambraces,Golden Efreeti Vambraces
MAGIC ITEM LORE ITEM NO DROP
Slot: ARMS
AC: 12
DEX: +6 STA: +10
WT: 4.9 Size: SMALL
Class: ALL
Race: ALL except IKS
Slot 1, Type 7 (General: Group)
Adamantite Armband,Adamantite Armband
MAGIC ITEM LORE ITEM
Slot: ARMS
AC: 3
STR: +3 WIS: +3
WT: 0.3 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
Sebilite Scale VambracesSebilite Scale Vambraces
MAGIC ITEM
Slot: ARMS
AC: 12
DEX: +4 AGI: +4
SV FIRE: +2 SV POISON: +2
WT: 2.6 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL except BAR TRL OGR
Slot 1, Type 7 (General: Group)
- Back - Cloak of Piety,Cloak of Piety

MAGIC ITEM LORE ITEM NO DROP
Slot: BACK
AC: 12
STR: +12 WIS: +12 INT: +12
SV FIRE: +10 SV MAGIC: +10
Haste: +34%
WT: 1.5 Size: MEDIUM
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
Siblisian Berserker Cloak,Siblisian Berserker Cloak
MAGIC ITEM LORE ITEM
Slot: BACK
AC: 9
STR: +9 DEX: +9 STA: +9 AGI: +9 HP: +50
Haste: +26%
WT: 0.1 Size: MEDIUM
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
Hierophant's Cloak,Hierophant's Cloak
MAGIC ITEM LORE ITEM
Slot: BACK
AC: 10
STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75
WT: 1.0 Size: MEDIUM
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
Dark Cloak of the SkyDark Cloak of the Sky
MAGIC ITEM LORE ITEM NO DROP
Slot: BACK
Charges: Unlimited
AC: 6
STR: +7 DEX: +7 WIS: +7 AGI: +7 HP: +55
Effect: Haste (Any Slot/Can Equip, Casting Time: Instant) at Level 40
WT: 5.0 Size: MEDIUM
Class: RNG
Race: ALL
Slot 1, Type 7 (General: Group)
- Waist - Runed Bolster Belt,Runed Bolster Belt

MAGIC ITEM
Slot: WAIST
AC: 5
STR: +10 DEX: +10 STA: +10
Haste: +31%
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
Silken Cat-fur Girdle,Silken Cat-fur Girdle
MAGIC ITEM LORE ITEM
Slot: WAIST
AC: 5
STR: +9 DEX: +13
WT: 1.5 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
Runebranded Girdle,Runebranded Girdle
MAGIC ITEM LORE ITEM
Slot: WAIST
AC: 7
STR: +8 DEX: +8 STA: +8 HP: +25 MANA: +25
Haste: +27%
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
Sarnak Hide GirdleSarnak Hide Girdle
MAGIC ITEM LORE ITEM
Slot: WAIST
AC: 9
STR: +4 DEX: +4 WIS: +4
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
- Shoulders - Earthshaker's Mantle,Earthshaker's Mantle

MAGIC ITEM LORE ITEM NO DROP
Slot: SHOULDERS
Charges: 2
AC: 9
STR: +8 DEX: +8 WIS: +8
SV FIRE: +10 SV MAGIC: +10
Effect: Earthquake (Must Equip, Casting Time: Instant) at Level 49
WT: 2.5 Size: SMALL
Class: RNG
Race: ALL
Poisoned Mantle,Poisoned Mantle
MAGIC ITEM LORE ITEM NO DROP
Slot: SHOULDERS
AC: 15
STR: +7 DEX: +7 STA: +7 AGI: +7
SV POISON: -15
WT: 1.5 Size: SMALL
Class: ALL except DRU NEC WIZ MAG ENC
Race: HUM IKS
Slot 1, Type 7 (General: Group)
Obulus Mantle,Obulus Mantle
MAGIC ITEM LORE ITEM NO DROP
Slot: SHOULDERS
AC: 10
STR: +5 STA: +5 MANA: +30
WT: 4.5 Size: SMALL
Class: ALL except MNK NEC WIZ MAG ENC
Race: ALL
Slot 1, Type 7 (General: Group)
Obulus Death Shroud,Obulus Death Shroud
MAGIC ITEM LORE ITEM
Slot: SHOULDERS
AC: 10
STR: +3 STA: +5 WIS: +3 MANA: +25
SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +1
WT: 2.0 Size: MEDIUM
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
Sebilite Scale MantleSebilite Scale Mantle
MAGIC ITEM
Slot: SHOULDERS
AC: 8
STR: +4 STA: +4
SV FIRE: +2 SV DISEASE: +2
WT: 2.6 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL except BAR TRL OGR
Slot 1, Type 7 (General: Group)
- Wrists - Tolan's Darkwood Bracer,Tolan's Darkwood Bracer

MAGIC ITEM
Slot: WRIST
Charges: Unlimited
AC: 14
Effect: Summon Arrows (Must Equip, Casting Time: 15.0) at Level 45
WT: 4.0 Size: SMALL
Class: RNG
Race: ALL except IKS
Slot 1, Type 7 (General: Group)
Dragon Hero Bracer,Dragon Hero Bracer
MAGIC ITEM LORE ITEM
Slot: WRIST
AC: 11
STR: +10 AGI: +5
SV DISEASE: +5 SV MAGIC: +10 SV POISON: +5
WT: 3.5 Size: SMALL
Class: ALL except DRU NEC WIZ MAG ENC
Race: ALL
Slot 1, Type 7 (General: Group)
Golden Bracer,Golden Bracer
MAGIC ITEM LORE ITEM
Slot: WRIST
AC: 5
STR: +7 INT: +7
WT: 2.5 Size: MEDIUM
Class: ALL
Race: ALL except IKS
Slot 1, Type 7 (General: Group)
Hardened Clay Bracelet,Hardened Clay Bracelet
MAGIC ITEM LORE ITEM
Slot: WRIST
AC: 5
STR: +5 DEX: +5 STA: +5 AGI: +5
WT: 1.0 Size: SMALL
Class: WAR PAL RNG SHD MNK BRD ROG
Race: ALL
Slot 1, Type 7 (General: Group)
Bracer of VajeenBracer of Vajeen
MAGIC ITEM LORE ITEM
Slot: WRIST
AC: 10
DEX: +5
SV FIRE: +10 SV COLD: +10
WT: 0.0 Size: TINY
Class: RNG DRU
Race: HUM ELF HEF HFL
Slot 1, Type 7 (General: Group)
- Legs - Tolan's Darkwood Greaves,Tolan's Darkwood Greaves

MAGIC ITEM LORE ITEM
Slot: LEGS
Charges: Unlimited
AC: 24
STR: +8 DEX: +8 WIS: +8 AGI: +8
Effect: Cancel Magic (Must Equip, Casting Time: 10.0) at Level 45
WT: 7.5 Size: LARGE
Class: RNG
Race: ALL except IKS
Slot 1, Type 7 (General: Group)
Dark Scale Greaves,Dark Scale Greaves
MAGIC ITEM LORE ITEM
Slot: LEGS
AC: 14
STR: +10
SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2
WT: 4.5 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL
Slot 1, Type 7 (General: Group)
Sebilite Scale Leggings,Sebilite Scale Leggings
MAGIC ITEM
Slot: LEGS
AC: 16
STR: +4 CHA: +4 WIS: +4
SV FIRE: +2 SV POISON: +2
WT: 4.1 Size: MEDIUM
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL except BAR TRL OGR
Slot 1, Type 7 (General: Group)
Golden Efreeti GreavesGolden Efreeti Greaves
MAGIC ITEM LORE ITEM NO DROP
Slot: LEGS
AC: 15
DEX: +10 AGI: +9
WT: 5.6 Size: LARGE
Class: ALL
Race: ALL except IKS
Slot 1, Type 7 (General: Group)
- Hands - Tolan's Darkwood Gauntlets,Tolan's Darkwood Gauntlets

MAGIC ITEM LORE ITEM
Slot: HANDS
Charges: Unlimited
AC: 14
Effect: Snare (Must Equip, Casting Time: 4.0) at Level 45
WT: 5.0 Size: SMALL
Class: RNG
Race: ALL except IKS
Slot 1, Type 7 (General: Group)
Gauntlets of Potence,Gauntlets of Potence
MAGIC ITEM LORE ITEM
Slot: HANDS
AC: 8
STR: +15
WT: 3.0 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
Gauntlets of Fiery MightGauntlets of Fiery Might
MAGIC ITEM
Slot: HANDS
AC: 10
STR: +7 DEX: +7 STA: +7
SV DISEASE: +7 SV POISON: +7
WT: 0.3 Size: SMALL
Class: WAR PAL RNG SHD MNK BRD ROG
Race: ALL
Slot 1, Type 7 (General: Group)
- Feet - Tolan's Darkwood Boots,Tolan's Darkwood Boots

MAGIC ITEM LORE ITEM
Slot: FEET
Charges: Unlimited
AC: 18
Effect: Serpent Sight (Must Equip, Casting Time: 7.0) at Level 45
WT: 6.5 Size: MEDIUM
Class: RNG
Race: ALL except IKS
Slot 1, Type 7 (General: Group)
Iksar Hide Boots,Iksar Hide Boots
MAGIC ITEM LORE ITEM
Slot: FEET
AC: 10
STR: +5 CHA: +3 AGI: +5 HP: +25
WT: 2.0 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL
Slot 1, Type 7 (General: Group)
Dark Rust BootsDark Rust Boots
MAGIC ITEM LORE ITEM
Slot: FEET
AC: 1
STA: +10
WT: 3.0 Size: MEDIUM
Class: ALL except DRU NEC WIZ MAG ENC
Race: ALL except DWF HFL GNM
Slot 1, Type 7 (General: Group)
- Primary - Jade Mace,Jade Mace

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 18
DMG: 9
WT: 2.1 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL
Slot 1, Type 4 (Weapon: General)
Runed Morning Star,Runed Morning Star
MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 26
DMG: 12
STR: +7 STA: +3 CHA: +4 WIS: +6 AGI: +8
SV MAGIC: +6
WT: 3.0 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL
Slot 1, Type 4 (Weapon: General)
Sarnak Warhammer,Sarnak Warhammer
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 20
DMG: 9
Effect: Stun (Combat, Casting Time: Instant) at Level 46
WT: 2.8 Size: MEDIUM
Class: WAR PAL RNG SHD MNK BRD ROG
Race: ALL
Slot 1, Type 4 (Weapon: General)
Ringed Mace of the Ykesha,Ringed Mace of the Ykesha
MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 22
DMG: 10
Effect: Ykesha (Combat, Casting Time: Instant) at Level 50
WT: 3.9 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL
Slot 1, Type 4 (Weapon: General)
Wurmslayer,Wurmslayer
MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 40
DMG: 25 AC: 5
STR: +5
SV MAGIC: +5
WT: 15.0 Size: LARGE
Class: WAR PAL RNG SHD
Race: ALL
Slot 1, Type 4 (Weapon: General)
Jagged Blade of Mourning,Jagged Blade of Mourning
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 25
DMG: 13 AC: 3
DEX: +10
SV MAGIC: +10
WT: 4.5 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL
Slot 1, Type 4 (Weapon: General)
Green Jade Axe,Green Jade Axe
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 34
DMG: 17
STR: +10 STA: -15 HP: +25
SV DISEASE: +5 SV POISON: +15
WT: 2.0 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL
Slot 1, Type 4 (Weapon: General)
Fayguard Parrying Dagger,Fayguard Parrying Dagger
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 17
DMG: 9 AC: 10
Effect: Word of Pain (Combat, Casting Time: Instant) at Level 35
WT: 1.0 Size: MEDIUM
Class: RNG
Race: ALL
Slot 1, Type 4 (Weapon: General)
Lupine Dagger,Lupine Dagger
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 18
DMG: 9
DEX: +4 WIS: +4
Effect: Greater Wolf Form (Combat, Casting Time: Instant) at Level 45
WT: 0.5 Size: MEDIUM
Class: RNG
Race: ALL
Slot 1, Type 4 (Weapon: General)
Steel Hilted Flint Dagger,Steel Hilted Flint Dagger
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 28
DMG: 4
Effect: Conflagration (Combat, Casting Time: Instant) at Level 50
WT: 1.7 Size: MEDIUM
Class: RNG
Race: ALL
Slot 1, Type 4 (Weapon: General)
Rod of Mourning,Rod of Mourning
MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 36
DMG: 29
STR: +5 WIS: +5 INT: +5 AGI: -5 HP: +25 MANA: +25
Effect: Force (Combat, Casting Time: Instant) at Level 50
WT: 8.5 Size: LARGE
Class: WAR PAL RNG SHD MNK
Race: ALL
Slot 1, Type 4 (Weapon: General)
LamentationLamentation
MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 19
DMG: 9
STR: +6 STA: +6 HP: +20
WT: 0.6 Size: MEDIUM
Class: WAR RNG SHD
Race: ALL
Slot 1, Type 4 (Weapon: General)
- Secondary - Jade Mace,Jade Mace

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 18
DMG: 9
WT: 2.1 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL
Slot 1, Type 4 (Weapon: General)
Runed Morning Star,Runed Morning Star
MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 26
DMG: 12
STR: +7 STA: +3 CHA: +4 WIS: +6 AGI: +8
SV MAGIC: +6
WT: 3.0 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL
Slot 1, Type 4 (Weapon: General)
Sarnak Warhammer,Sarnak Warhammer
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 20
DMG: 9
Effect: Stun (Combat, Casting Time: Instant) at Level 46
WT: 2.8 Size: MEDIUM
Class: WAR PAL RNG SHD MNK BRD ROG
Race: ALL
Slot 1, Type 4 (Weapon: General)
Ringed Mace of the Ykesha,Ringed Mace of the Ykesha
MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 22
DMG: 10
Effect: Ykesha (Combat, Casting Time: Instant) at Level 50
WT: 3.9 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL
Slot 1, Type 4 (Weapon: General)
Jagged Blade of Mourning,Jagged Blade of Mourning
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 25
DMG: 13 AC: 3
DEX: +10
SV MAGIC: +10
WT: 4.5 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL
Slot 1, Type 4 (Weapon: General)
Green Jade Axe,Green Jade Axe
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 34
DMG: 17
STR: +10 STA: -15 HP: +25
SV DISEASE: +5 SV POISON: +15
WT: 2.0 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL
Slot 1, Type 4 (Weapon: General)
Fayguard Parrying Dagger,Fayguard Parrying Dagger
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 17
DMG: 9 AC: 10
Effect: Word of Pain (Combat, Casting Time: Instant) at Level 35
WT: 1.0 Size: MEDIUM
Class: RNG
Race: ALL
Slot 1, Type 4 (Weapon: General)
Lupine Dagger,Lupine Dagger
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 18
DMG: 9
DEX: +4 WIS: +4
Effect: Greater Wolf Form (Combat, Casting Time: Instant) at Level 45
WT: 0.5 Size: MEDIUM
Class: RNG
Race: ALL
Slot 1, Type 4 (Weapon: General)
Steel Hilted Flint Dagger,Steel Hilted Flint Dagger
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 28
DMG: 4
Effect: Conflagration (Combat, Casting Time: Instant) at Level 50
WT: 1.7 Size: MEDIUM
Class: RNG
Race: ALL
Slot 1, Type 4 (Weapon: General)
LamentationLamentation
MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 19
DMG: 9
STR: +6 STA: +6 HP: +20
WT: 0.6 Size: MEDIUM
Class: WAR RNG SHD
Race: ALL
Slot 1, Type 4 (Weapon: General)
- Range - Idol of the Thorned,Idol of the Thorned

MAGIC ITEM LORE ITEM
Slot: RANGE
AC: 10
STR: +7 STA: +10
WT: 4.0 Size: TINY
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
Wind SaberWind Saber
MAGIC ITEM LORE ITEM NO DROP
Slot: RANGE
Skill: Archery Atk Delay: 22
DMG: 13
DEX: +5 WIS: +5 AGI: +5
SV COLD: +10
WT: 4.0 Range: 150 Size: MEDIUM
Class: RNG
Race: ALL
Slot 1, Type 4 (Weapon: General)
FAQ
Q: Does a ranger ever get to critical hit? I am able to critcal with the bow occasionally, but never with my 1hs/2hs.
A: Ranger's can only get critical hits with a bow. A higher DEX will increase the chance of getting a critical hit, and a higher STR will increase the amount of damage that it does.
Q: What level do you suggest doing the ivy etched armor quest? And how difficult is it?
A: There are different Ivy Etched armor quests, each with different level NPC's you have to fight in order to obtain the items needed. The easiest and lowest level Ivy quest being the bracers, (which you can be complete easily in your 20's in a group), and hardest being the tunic/leggings, (which can be done solo in your 40's).
Q: Do Rangers get the ability to summon animals?
A: Unless you have an item that has the effect of summoning an animal, nope.
Q: What does increasing your level in tracking do?
A: It increases the range of your tracking.
Q: I forgot what is need for the trueshot longbow quest, I thought it was a spiderling eye, something from a robot spider, and I had to talk to 2 other people for something. Could you please tell me who/what to get what items from?
- Spiderling silk from Spiderlings.
- A Micro Servo, which can be obtained from rogue Clockworks in Steamfont.
- Dwarven wire from Tratnor Everhot, who gives you a quest to get some Tumpy Tonics.
- Treant wood. Jyle Windshot in west freeport in the bar gives it out in exchange for small lanterns, which can be bought in east freeport.
Combine the items in the container Maesyn gave you and return it to him. In return, he will give a Treantwood Bowstave. Ask him how to assemble the bow. You'll need a high Fletching skill to make the Trueshot.
Q: Do rangers ever learn to track their corpse or the corpse of other player characters?
A: You can track other character corpses only if they are in your group, and they have died while your in the same zone. Their corpse will stay on your tracking until they zone back in.
Q: What cities are the ranger guilds located? Are the guilds the only place a ranger can go to practice and buy spells?
A: Surefall Glade, Kelethin and FV are the only cities a ranger can practice with their guilds. A single trainer named Kithicor is also available in Kithicor Woods. A large portion of ranger spells are also druid spells, which are available throughout Norrath at druid guilds and rings.
Q: How does a ranger make arrows and at what level are they effective?
A: You first need a fletching kit, a point, shaft, nock, and fletch. Fletching uses... the fletching skill. Put one of each component into the fletching kit and hit combine and hope that it works. It's good to practice your archery skill so you can pull effectively with it.
Q: Would a Ranger get less experience if they are in Wolf Form?
A: Nope, experience stays the same.


