Ranger

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Contents

Description

The ranger is a hybrid class combining the combat skills of the Warrior, with the magical abilities of a Druid.

Like a Rogue, Rangers are a lightly armoured offensive class which focuses more on delivering damage than tanking. In terms of combat skills they can use all types of weapons and get dual wield, double attack, and kick. They also get a number of defensive skills including dodge, parry, riposte and disarm. However, because they are Hybrids Rangers learn most of these combat skills a few levels later than pure melee classes.

Rangers have higher offensive skill caps than any other hybrid class. However, they are significantly lower in a number of defensive skill areas. They have a much lower taunt, riposte, disarm, dodge and parry. Because of this Rangers get hit a lot more, and should not be left to tank for significant periods. Unlike the Rogue they have no skill to reduce the monsters hate for them and must rely on their magical abilities or their party to reduce the damage inflicted on them.

Rangers get the highest tracking skill in the game, which helps to find people or enemies within the area. This is particularly useful in the large outdoor zones of Kunark.

Rangers are one of only two classes that can do critical blows with archery starting at level 17. However, this skill is only useful in very limited circumstances, and by no means the primary damage dealer for the class.

In terms of magic Rangers get a range of nice utility spells. They receive both Spirit of Wolf and later Wolf Form itself. They also get spells to reduce monster frenzy ranges, and this enables them to single pull out of a group. They have both healing spells, and damage shields which inflict unresistable damage. This is coupled with a solid series of HP and AC increasing buffs, as well as some minor stat buffs. Damage wise they receive both direct damage and damage over time spells. They can also snare and root mobs. You can view the full ranger spell list here.

The major challenge in the ranger class is staying alive. Rangers can die very easily because of their high damage output and low armour class, hitpoints and defense capabilities. They are slower to level because of their hybrid nature, and the limited variety in armour can also be frustrating. Also, despite their magical power they do not have the ability to bind or gate. This means that Rangers, like any other melee, may have long runs back to their corpses if they die.

If you are looking for a class with strong damage output, and a little bit of magic to spice things up this class could be the one for you. Just be warned that you will need a lot of patience before you reach Level 60.

Creation Guide

Picking the Right Race

The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like.

Wood Elves are quite a good race for rangers. They have naturally high agility, and can wear both small and medium armour. They also start with the ability to forage, which can help save a lot of funds at low levels, although all rangers get this skill later in life. Wood Elves also have natural infravision, and start in the tree city of Kelethin.

Half-Elves are limited to medium sized armour. They are very well balanced, and have slightly better starting stats than the wood elf, though they lack some of the natural abilities. They have the highest natural dexterity of any ranger race, and also have infravision. However, the druid part of a ranger is let down with a low natural wisdom. Half Elves start in Surefall Glade near Qeynos.

Human rangers have very balanced stats, across the board. They have the highest natural strength of any ranger race, and all other stats are certainly in an acceptable range. However their natural agility is quite low compared to the other classes. Humans have no night vision, which is perhaps the largest reason that many people decide against playing a Human Ranger. Rangers do however receive an infravision spell at level 30, and an ultravision spell at level 56. Human rangers start in Surefall Glade near Qeynos.

All of the ranger races level at the same rate, and faction wise are all well received in any town with a neutral or good alignment.

File:ranger-stats.png


Spending Your Bonus Points

Rangers have to keep in mind that even though Stamina gives more hit points it is not a huge amount. It is certainly not going to be enough to make any significant difference between life and death; even at higher levels 10 extra points in Stamina only give 20-30 extra hit points. Also, while Agility increases armour class, the amount is very minimal (for reference - at level 38 with 190 points in the Defense skill, a +18 Agility buff raises AC by four points). Rangers are very different to the Shadowknight and Paladin hybrids. Like a Rogue, they are a lightly armoured offensive class, and may wish to focus on this offensive side rather than attempting to buffer a defensive ability they will never match the other hybrids in. With this in mind here are some suggested starting statistics:

  • Half Elf: Add 20 Strength.
  • Human: Add 15 Strength, 5 Dexterity
  • Wood Elf: Add 20 Strength.

Keep in mind that there is not a total consensus on these numbers. If in doubt, find other rangers and ask them what their suggestions are.

(This section needs a realistic/modern update for p1999.)

Experience Statistics

  • Half-Elf Ranger: -40%
  • Human Ranger: -40%
  • Wood Elf Ranger: -40%

What does it mean?

Certain races and classes require differing amounts of experience points to attain the same level. For example, a Human Ranger requires 140% of the experience that a Human Cleric would require to be the same level.

Religion

Religion does not play a large impact upon the Ranger class. The two choices are Karana or Tunare (except for Wood Elves who must choose Tunare). Picking one will not alienate you from another, and there are no known items or quests which are restiricted to either of these at this time. Choose whichever appeals to you more.


Spells

Level 9

Spell NameSpell DescriptionEraClassLocationMana
Endure FireIncrease Fire Resistance Abj.Vendor.20
Flame LickDamage over Time with Armor Class Debuff Evo.Vendor.10
GlimpseZoom Vision Div.Vendor.5
Lull AnimalDecreases an animal's aggro range Alt.Vendor.10
Minor HealingHeals damage done to the target Alt.Vendor.10
Skin Like WoodIncrease targets hitpoints and AC Abj.Vendor.10
SnareSlows the movement rate of target Alt.Vendor.15


Level 15

Spell NameSpell DescriptionEraClassLocationMana
Burst of FireFire Based Direct Damage Spell Evo.Vendor.15
CamouflageTurns target player invisible Div.Vendor.15
Cure PoisonCures poison Alt.Vendor.20
Dance of the FirefliesSummons a globe of light Con.Vendor.10
Feet like CatIncrease Agility Alt.Vendor.40
Grasping RootsDirect Damage with Root Alt.Vendor.35
Invoke LightningArea Effect Direct Damage Evo.Vendor.32
ThistlecoatSelf only Damage shield and AC Abj.Vendor.25


Level 22

Spell NameSpell DescriptionEraClassLocationMana
Bind SightBind Vision With Target Div.Vendor.15
Endure ColdIncrease Resistance to ColdVel.Abj.Vendor.20
Enduring BreathAllows breathing underwater Alt.Vendor.35
FirefistSelf Only ATK BuffVel.Evo.Vendor.30
HarmonyArea effect Calm spell Alt.Vendor.25
IgniteFire based Direct Damage Evo.Vendor.30
Light HealingHeals damage done to the target Alt.Vendor.25
Panic AnimalForces an animal to run away in terrorVel.Alt.Vendor.10
Skin Like RockIncreases targets hitpoints and AC Abj.Vendor.60
Ward SummonedDirect Damage vs Summoned Evo.Vendor.30

Level 30

Spell NameSpell DescriptionEraClassLocationMana
BarbcoatSelf Only AC and Damage shield Abj.Vendor.50
Cancel MagicAttempts to remove a buff or effect Abj.Vendor.30
Eyes of the CatSelf Only Infravision Div.Vendor.35
InvigorIncrease Stamina of the target Alt.Vendor.20
Shield of ThistlesGives the target a damage shield Abj.Vendor.40
Stinging SwarmMagic Based Damage Over Time Con.Vendor.65
Strength of EarthIncrease strength of the target Alt.Vendor.40

Level 39

Spell NameSpell DescriptionEraClassLocationMana
Call of SkySelf: Enchant Weapon with Stun and Damage procVel.Alt.Vendor.50
Calm AnimalDecreases an animal's aggro range. Alt.Vendor.45
Careless LightningMagic Based Direct Damage Evo.Vendor.70
Dismiss SummonedDirect Damage Against Summoned. Evo.Vendor.90
HealingHeals damage done to the target Alt.Vendor.60
LevitateLevitates target above the ground Alt.Vendor.30
Skin Like SteelIncrease targets hitpoints and AC Abj.Vendor.100
Spirit of WolfIncrease movement rate of the target Alt.Vendor.40

Level 49

Spell NameSpell DescriptionEraClassLocationMana
Call of FlameSingle Target Fire Based Driect Damage Evo.Quest.125
BramblecoatSelf Only AC and Damage shield Abj.Vendor.75
Ensnaring RootsDirect Damage with Root Alt.Vendor.60
ImmolateDamage over Time with Debuff Evo.Vendor.120
Resist FireIncreases resistance to Fire Abj.Vendor.50
Shield of BramblesGives the target a damage shield Abj.Vendor.80
SpikecoatSelf Only AC and Damage shieldVel.Abj.Vendor.110
Superior CamouflageRemoves the target from visible sight Div.Vendor.40
Wolf FormTurns the caster into a wolf Alt.Vendor.60

Level 50

Spell NameSpell DescriptionEraClassLocationMana
Call of EarthSingle Target Long Duration Damage Shield & AC BuffVel.Alt.NPC Drop.50


Level 51

Spell NameSpell DescriptionEraClassLocationMana
EnsnareReduces movement rate of the targetKun.Alt.Vendor.35
Strength of NatureSingle Target ATK and HP BuffKun.Abj.Kelethin.125

Level 52

Spell NameSpell DescriptionEraClassLocationMana
Extinguish FatigueFull stamina restorationKun.Alt.Vendor.35
FirestrikeFire based Direct DamageKun.Evo.NPC Drop.155


Level 53

Spell NameSpell DescriptionEraClassLocationMana
Storm StrengthIncreases strength of the targetKun.Alt.Vendor.85


Level 54

Spell NameSpell DescriptionEraClassLocationMana
Drones of DoomMagic Based Damage Over TimeKun.Con.Vendor.141
Skin Like DiamondIncreases targets hitpoints and ACKun.Abj.Vendor.200


Level 55

Spell NameSpell DescriptionEraClassLocationMana
Call of FireSelf: Enchant Weapon with Fire ProcVel.Alt.NPC Drop.50
ChloroplastGives target a Regeneration effectKun.Alt.Vendor.200
JoltSingle Target Aggro ReducerKun.Alt.Firiona Vie.60
Cinder JoltSingle Target Aggro ReducerVel.Alt.E. Com.60
Resist ColdIncrease Resistance to ColdVel.Abj.Vendor.50

Level 56

Spell NameSpell DescriptionEraClassLocationMana
Chill SightSelf Only UltravisionKun.Div.Vendor.75
Greater Wolf FormTurns the caster into a wolfKun.Alt.Vendor.90


Level 57

Spell NameSpell DescriptionEraClassLocationMana
Greater HealingHeals damage to the targetKun.Alt.Vendor.150


Level 58

Spell NameSpell DescriptionEraClassLocationMana
Nullify MagicSingle Target Magic Effect DebufferKun.Abj.Vendor.50
Shield of SpikesGives the target a damage shieldKun.Abj.Vendor.100


Level 59

Spell NameSpell DescriptionEraClassLocationMana
CalefactionFire Based Direct DamageKun.Evo.Firiona Vie.250
Skin Like NatureIncreases targets hitpoints, AC and RegenKun.Evo.Lavastorm.300


Level 60

Spell NameSpell DescriptionEraClassLocationMana
Call of the PredatorGroup ATK Buff (Max: 40 ATK)Vel.Alt.NPC Drop.200
Enveloping RootsDirect Damage with RootKun.Alt.Vendor.80
ThorncoatSelf only Damage shield and ACKun.Abj.Vendor.175

Skills

Combat Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No 1 Hand Blunt 200 240
1 No 1 Hand Slashing 200 240
1 No 2 Hand Blunt 200 240
1 No 2 Hand Slashing 200 240
1 No Archery 210 240
1 No Bind Wound 100 200
1 No Defense 200 220
1 No Hand to Hand 100 100
1 No Offense 210 240
1 No Piercing 200 240
1 Yes Taunt 150 150
1 No Throwing 113 113
5 Yes Kick 149 205
8 Yes Dodge 137 170
17 Yes Dual Wield 210 240
18 Yes Parry 185 220
20 Yes Double Attack 200 235
35 Yes Disarm 55 55
35 Yes Riposte 150 175

Casting Skills

Level Trained Skill Cap Until 50 Cap Above 50
9 Yes Abjuration 235 235
9 Yes Alteration 235 235
9 No Channelling 200 215
9 Yes Conjuration 235 235
9 Yes Divination 235 235
9 Yes Evocation 235 235
12 Yes Meditate 185 226


Miscellaneous Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No Alcohol Tolerance 200 200
1 No Beg 200 200
1 No Fishing 200 200
1 No Sense Heading 200 200
1 Yes Swimming 200 200
1 No Track 200 200
3 Yes Forage 200 200
10 Yes Sneak 75 75
25 Yes Hide 75 75

Ranger-Specific Quests


Gearing

Class specific gear suggestions are cross listed on the Gear Reference page.

Pre-Planar


Planar

  • Ears -
    Diamondine Earring
    Diamondine Earring

    MAGIC ITEM
    Slot: EAR
    AC: 2
    STR: +3 HP: +12
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Fingers -
    Platinum Fire Wedding Ring
    Platinum Fire Wedding Ring

    Slot: FINGER
    AC: 5
    HP: +55
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Djarn's Amethyst Ring
    Djarns Amethyst Ring

    MAGIC ITEM LORE ITEM
    Slot: FINGER
    AGI: +9 HP: +80
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Neck -
    Black Sapphire Platinum Necklace
    Black Sapphire Platinum Necklace

    Slot: NECK
    HP: +55 MANA: +55
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Runed Lava Pendant
    Runed Lava Pendant

    MAGIC ITEM LORE ITEM
    Slot: NECK
    AC: 5
    STR: +6
    SV FIRE: +5
    WT: 0.2 Size: SMALL
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Head -
    Hammerhead Helm
    Hammerhead Helm

    MAGIC ITEM LORE ITEM
    Slot: HEAD
    AC: 13
    STR: +7 STA: +7
    WT: 4.0 Size: SMALL
    Class: WAR CLR PAL RNG SHD BRD
    Race: ALL except IKS
    Slot 1, Type 7 (General: Group)

  • Face -
    Platinum Ruby Veil
    Platinum Ruby Veil

    Slot: FACE
    STR: +7 WIS: +7
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Chest -
    Thorny Vine Chestplate
    Thorny Vine Chestplate

    MAGIC ITEM NO DROP
    Slot: CHEST
    AC: 26
    STR: +9 WIS: +13 HP: +50
    WT: 7.5 Size: LARGE
    Class: RNG
    Race: HUM ELF HEF HFL
    Slot 1, Type 7 (General: Group)

  • Arms -
    Thorny Vine Vambraces
    Thorny Vine Vambraces

    MAGIC ITEM NO DROP
    Slot: ARMS
    AC: 13
    DEX: +9 INT: +9
    SV MAGIC: +7
    WT: 4.9 Size: SMALL
    Class: RNG
    Race: HUM ELF HEF HFL
    Slot 1, Type 7 (General: Group)

  • Back -
    Hooded Black Cloak
    Hooded Black Cloak

    MAGIC ITEM LORE ITEM
    Slot: BACK
    AC: 10
    STR: +5 HP: +45
    WT: 2.5 Size: MEDIUM
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Waist -
    Belt of the Pine
    Belt of the Pine

    MAGIC ITEM LORE ITEM NO DROP
    Slot: WAIST
    AC: 6
    STR: +5 WIS: +5
    SV DISEASE: +5
    Haste: +16%
    WT: 0.1 Size: SMALL
    Class: RNG
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Shoulders -
  • Wrists -
    Runed Mithril Bracer
    Runed Mithril Bracer

    MAGIC ITEM
    Slot: WRIST
    AC: 4
    STR: +3 WIS: +5
    WT: 2.3 Size: SMALL
    Class: ALL
    Race: ALL except IKS
    Slot 1, Type 7 (General: Group)

    ,
    Hero Bracers
    Hero Bracers

    MAGIC ITEM LORE ITEM
    Slot: WRIST
    AC: 9
    STR: +10
    SV DISEASE: +5 SV POISON: +5
    WT: 4.0 Size: SMALL
    Class: WAR CLR PAL RNG SHD MNK BRD ROG
    Race: HUM BAR ERU ELF HIE DEF HEF
    Slot 1, Type 7 (General: Group)

  • Legs -
    Thorny Vine Greaves
    Thorny Vine Greaves

    MAGIC ITEM NO DROP
    Slot: LEGS
    AC: 14
    WIS: +5 AGI: +9 MANA: +15
    SV DISEASE: +7
    WT: 5.6 Size: LARGE
    Class: RNG
    Race: HUM ELF HEF HFL
    Slot 1, Type 7 (General: Group)

  • Hands -
    Thorny Vine Gauntlets
    Thorny Vine Gauntlets

    MAGIC ITEM NO DROP
    Slot: HANDS
    AC: 11
    STR: +9 DEX: +9
    SV FIRE: +7
    WT: 3.8 Size: SMALL
    Class: RNG
    Race: HUM ELF HEF HFL
    Slot 1, Type 7 (General: Group)

  • Feet -
    Thorny Vine Boots
    Thorny Vine Boots

    MAGIC ITEM NO DROP
    Slot: FEET
    AC: 14
    STR: +5 STA: +5 AGI: +9
    SV POISON: +7
    WT: 4.9 Size: MEDIUM
    Class: RNG
    Race: HUM ELF HEF HFL
    Slot 1, Type 7 (General: Group)

  • Primary -
    Spined Dragon Claws
    Spined Dragon Claws

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY
    Skill: 1H Slashing Atk Delay: 21
    DMG: 10
    WT: 3.5 Size: MEDIUM
    Class: WAR RNG
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

  • Secondary -
    Revultant Whip
    Revultant Whip

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY SECONDARY
    Skill: 1H Slashing Atk Delay: 14
    DMG: 5
    DEX: +5 AGI: +4
    SV DISEASE: +5 SV POISON: +5
    WT: 1.0 Size: SMALL
    Class: RNG
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

  • Range -
    Rain Caller
    Rain Caller

    MAGIC ITEM LORE ITEM
    Slot: RANGE
    Charges: 5
    Skill: Archery Atk Delay: 45
    DMG: 20
    STR: +6 DEX: +6
    Effect: Firestrike (Any Slot/Can Equip, Casting Time: Instant) at Level 40
    WT: 3.0 Range: 200 Size: LARGE
    Class: RNG
    Race: HUM ELF HEF HFL
    Slot 1, Type 4 (Weapon: General)


Kunark

  • Ears -
    Fingerbone Hoop
    Fingerbone Hoop

    MAGIC ITEM LORE ITEM
    Slot: EAR
    AC: 2
    STR: +5 STA: +5 CHA: -10 INT: +5
    SV FIRE: +5 SV DISEASE: -8 SV COLD: +5 SV MAGIC: +5 SV POISON: -8
    Effect: See Invisible (Worn)
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Sarnak Earring of Station
    Sarnak Earring of Station

    MAGIC ITEM NO DROP
    Slot: EAR
    AC: 5
    STR: +5
    WT: 0.0 Size: TINY
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Earring of Essence
    Earring of Essence

    MAGIC ITEM LORE ITEM
    Slot: EAR
    HP: +30
    SV MAGIC: +10
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Forest Loop
    Forest Loop

    MAGIC ITEM
    Slot: EAR
    AC: 2
    DEX: +3 WIS: +3 AGI: +3
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Fingers -
    Gem Encrusted Ring
    Gem Encrusted Ring

    MAGIC ITEM LORE ITEM
    Slot: FINGER
    AC: 10
    STR: +7
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Band of Eternal Flame
    Band of Eternal Flame

    MAGIC ITEM LORE ITEM
    Slot: FINGER
    AC: 5
    STR: +4 INT: +4 HP: +25 MANA: +35
    SV FIRE: +10 SV COLD: -10
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Golem Tear Ring
    Golem Tear Ring

    LORE ITEM
    Slot: FINGER
    AC: 2
    STR: +2 WIS: +6 MANA: +10
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Neck -
    Necklace of Superiority
    Necklace of Superiority

    MAGIC ITEM LORE ITEM
    Slot: NECK
    AC: 5
    STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10
    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Head -
    Tolan's Darkwood Helm
    Tolan's Darkwood Helm

    MAGIC ITEM LORE ITEM
    Slot: HEAD
    Charges: Unlimited
    AC: 18
    Effect: Superior Camouflage (Must Equip, Casting Time: 10.0) at Level 45
    WT: 6.0 Size: SMALL
    Class: RNG
    Race: ALL except IKS
    Slot 1, Type 7 (General: Group)

    ,
    Kylong War Helm
    Kylong War Helm

    MAGIC ITEM LORE ITEM
    Slot: HEAD
    AC: 12
    HP: +20 MANA: +20
    SV MAGIC: +7 SV POISON: +4
    WT: 3.4 Size: SMALL
    Class: WAR CLR PAL RNG SHD BRD ROG SHM
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Sebilite Scale Cap
    Sebilite Scale Cap

    MAGIC ITEM
    Slot: HEAD
    AC: 12
    STR: +4 WIS: +4 INT: +4
    SV MAGIC: +2 SV POISON: +2
    WT: 3.4 Size: SMALL
    Class: WAR CLR PAL RNG SHD BRD ROG SHM
    Race: ALL except BAR TRL OGR
    Slot 1, Type 7 (General: Group)

  • Face -
    Gangrenous Beetle Mask
    Gangrenous Beetle Mask

    MAGIC ITEM LORE ITEM NO DROP
    Slot: FACE
    AC: 7
    STR: +5 DEX: +5 MANA: +20
    SV DISEASE: +10
    WT: 4.5 Size: SMALL
    Class: ALL except DRU NEC WIZ MAG ENC
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Mask of Wurms
    Mask of Wurms

    MAGIC ITEM
    Slot: FACE
    AC: 5
    STR: +4 AGI: +4 HP: +10 MANA: +20
    WT: 0.9 Size: SMALL
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Enshrouded Veil
    Enshrouded Veil

    MAGIC ITEM LORE ITEM
    Slot: FACE
    AC: 7
    WIS: +2 INT: +2 HP: +30 MANA: +30
    SV FIRE: +10
    WT: 0.1 Size: SMALL
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Fur Lined Mask
    Fur Lined Mask

    MAGIC ITEM LORE ITEM
    Slot: FACE
    AC: 1
    STR: +4 HP: +20
    WT: 0.5 Size: SMALL
    Class: ALL except NEC WIZ MAG ENC
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Sarnak-Hide Mask
    Sarnak-Hide Mask

    MAGIC ITEM LORE ITEM
    Slot: FACE
    AC: 6
    STR: +5
    WT: 0.4 Size: SMALL
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Chest -
    Tolan's Darkwood Breastplate
    Tolan's Darkwood Breastplate

    MAGIC ITEM LORE ITEM
    Slot: CHEST
    Charges: Unlimited
    AC: 35
    STR: +10 DEX: +10 WIS: +10 AGI: +10
    Effect: Ring of Faydark (Must Equip, Casting Time: 30.0) at Level 45
    WT: 10.0 Size: LARGE
    Class: RNG
    Race: HUM ELF HEF HFL
    Slot 1, Type 7 (General: Group)

    ,
    Fungus Covered Scale Tunic
    Fungus Covered Scale Tunic

    MAGIC ITEM LORE ITEM
    Slot: CHEST
    AC: 21
    STR: +2 DEX: -10 INT: +2 AGI: -10
    HP Regen: +8
    WT: 2.0 Size: SMALL
    Class: ALL except NEC WIZ MAG ENC
    Race: ALL except

    ,
    Tree Weave
    Tree Weave

    MAGIC ITEM LORE ITEM
    Slot: CHEST
    AC: 25
    STR: +10
    WT: 12.0 Size: LARGE
    Class: ALL except NEC WIZ MAG ENC
    Race: ALL except DWF HFL GNM
    Slot 1, Type 7 (General: Group)

    ,
    Sebilite Scale Coat
    Sebilite Scale Coat

    MAGIC ITEM
    Slot: CHEST
    AC: 22
    STR: +6 CHA: +6 WIS: +6
    SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2
    WT: 5.6 Size: MEDIUM
    Class: WAR CLR PAL RNG SHD BRD ROG SHM
    Race: ALL except BAR TRL OGR
    Slot 1, Type 7 (General: Group)

    ,
    Golden Efreeti Chestplate
    Golden Efreeti Chestplate

    MAGIC ITEM LORE ITEM NO DROP
    Slot: CHEST
    AC: 20
    STR: +5 WIS: +10
    WT: 7.5 Size: LARGE
    Class: ALL
    Race: ALL except IKS
    Slot 1, Type 7 (General: Group)

  • Arms -
    Tolan's Darkwood Vambraces
    Tolan's Darkwood Vambraces

    MAGIC ITEM LORE ITEM
    Slot: ARMS
    Charges: Unlimited
    AC: 18
    Effect: Stinging Swarm (Must Equip, Casting Time: 4.0) at Level 45
    WT: 6.5 Size: SMALL
    Class: RNG
    Race: ALL except IKS
    Slot 1, Type 7 (General: Group)

    ,
    Golden Efreeti Vambraces
    Golden Efreeti Vambraces

    MAGIC ITEM LORE ITEM NO DROP
    Slot: ARMS
    AC: 12
    DEX: +6 STA: +10
    WT: 4.9 Size: SMALL
    Class: ALL
    Race: ALL except IKS
    Slot 1, Type 7 (General: Group)

    ,
    Adamantite Armband
    Adamantite Armband

    MAGIC ITEM LORE ITEM
    Slot: ARMS
    AC: 3
    STR: +3 WIS: +3
    WT: 0.3 Size: SMALL
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Sebilite Scale Vambraces
    Sebilite Scale Vambraces

    MAGIC ITEM
    Slot: ARMS
    AC: 12
    DEX: +4 AGI: +4
    SV FIRE: +2 SV POISON: +2
    WT: 2.6 Size: SMALL
    Class: WAR CLR PAL RNG SHD BRD ROG SHM
    Race: ALL except BAR TRL OGR
    Slot 1, Type 7 (General: Group)

  • Back -
    Cloak of Piety
    Cloak of Piety

    MAGIC ITEM LORE ITEM NO DROP
    Slot: BACK
    AC: 12
    STR: +12 WIS: +12 INT: +12
    SV FIRE: +10 SV MAGIC: +10
    Haste: +34%
    WT: 1.5 Size: MEDIUM
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Siblisian Berserker Cloak
    Siblisian Berserker Cloak

    MAGIC ITEM LORE ITEM
    Slot: BACK
    AC: 9
    STR: +9 DEX: +9 STA: +9 AGI: +9 HP: +50
    Haste: +26%
    WT: 0.1 Size: MEDIUM
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Hierophant's Cloak
    Hierophant's Cloak

    MAGIC ITEM LORE ITEM
    Slot: BACK
    AC: 10
    STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75
    WT: 1.0 Size: MEDIUM
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Dark Cloak of the Sky
    Dark Cloak of the Sky

    MAGIC ITEM LORE ITEM NO DROP
    Slot: BACK
    Charges: Unlimited
    AC: 6
    STR: +7 DEX: +7 WIS: +7 AGI: +7 HP: +55
    Effect: Haste (Any Slot/Can Equip, Casting Time: Instant) at Level 40
    WT: 5.0 Size: MEDIUM
    Class: RNG
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Waist -
    Runed Bolster Belt
    Runed Bolster Belt

    MAGIC ITEM
    Slot: WAIST
    AC: 5
    STR: +10 DEX: +10 STA: +10
    Haste: +31%
    WT: 0.1 Size: SMALL
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Silken Cat-fur Girdle
    Silken Cat-fur Girdle

    MAGIC ITEM LORE ITEM
    Slot: WAIST
    AC: 5
    STR: +9 DEX: +13
    WT: 1.5 Size: SMALL
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Runebranded Girdle
    Runebranded Girdle

    MAGIC ITEM LORE ITEM
    Slot: WAIST
    AC: 7
    STR: +8 DEX: +8 STA: +8 HP: +25 MANA: +25
    Haste: +27%
    WT: 0.1 Size: SMALL
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Sarnak Hide Girdle
    Sarnak Hide Girdle

    MAGIC ITEM LORE ITEM
    Slot: WAIST
    AC: 9
    STR: +4 DEX: +4 WIS: +4
    WT: 0.1 Size: SMALL
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Shoulders -
    Earthshaker's Mantle
    Earthshaker's Mantle

    MAGIC ITEM LORE ITEM NO DROP
    Slot: SHOULDERS
    Charges: 2
    AC: 9
    STR: +8 DEX: +8 WIS: +8
    SV FIRE: +10 SV MAGIC: +10
    Effect: Earthquake (Must Equip, Casting Time: Instant) at Level 49
    WT: 2.5 Size: SMALL
    Class: RNG
    Race: ALL

    ,
    Poisoned Mantle
    Poisoned Mantle

    MAGIC ITEM LORE ITEM NO DROP
    Slot: SHOULDERS
    AC: 15
    STR: +7 DEX: +7 STA: +7 AGI: +7
    SV POISON: -15
    WT: 1.5 Size: SMALL
    Class: ALL except DRU NEC WIZ MAG ENC
    Race: HUM IKS
    Slot 1, Type 7 (General: Group)

    ,
    Obulus Mantle
    Obulus Mantle

    MAGIC ITEM LORE ITEM NO DROP
    Slot: SHOULDERS
    AC: 10
    STR: +5 STA: +5 MANA: +30
    WT: 4.5 Size: SMALL
    Class: ALL except MNK NEC WIZ MAG ENC
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Obulus Death Shroud
    Obulus Death Shroud

    MAGIC ITEM LORE ITEM
    Slot: SHOULDERS
    AC: 10
    STR: +3 STA: +5 WIS: +3 MANA: +25
    SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +1
    WT: 2.0 Size: MEDIUM
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Sebilite Scale Mantle
    Sebilite Scale Mantle

    MAGIC ITEM
    Slot: SHOULDERS
    AC: 8
    STR: +4 STA: +4
    SV FIRE: +2 SV DISEASE: +2
    WT: 2.6 Size: SMALL
    Class: WAR CLR PAL RNG SHD BRD ROG SHM
    Race: ALL except BAR TRL OGR
    Slot 1, Type 7 (General: Group)

  • Wrists -
    Tolan's Darkwood Bracer
    Tolan's Darkwood Bracer

    MAGIC ITEM
    Slot: WRIST
    Charges: Unlimited
    AC: 14
    Effect: Summon Arrows (Must Equip, Casting Time: 15.0) at Level 45
    WT: 4.0 Size: SMALL
    Class: RNG
    Race: ALL except IKS
    Slot 1, Type 7 (General: Group)

    ,
    Dragon Hero Bracer
    Dragon Hero Bracer

    MAGIC ITEM LORE ITEM
    Slot: WRIST
    AC: 11
    STR: +10 AGI: +5
    SV DISEASE: +5 SV MAGIC: +10 SV POISON: +5
    WT: 3.5 Size: SMALL
    Class: ALL except DRU NEC WIZ MAG ENC
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Golden Bracer
    Golden Bracer

    MAGIC ITEM LORE ITEM
    Slot: WRIST
    AC: 5
    STR: +7 INT: +7
    WT: 2.5 Size: MEDIUM
    Class: ALL
    Race: ALL except IKS
    Slot 1, Type 7 (General: Group)

    ,
    Hardened Clay Bracelet
    Hardened Clay Bracelet

    MAGIC ITEM LORE ITEM
    Slot: WRIST
    AC: 5
    STR: +5 DEX: +5 STA: +5 AGI: +5
    WT: 1.0 Size: SMALL
    Class: WAR PAL RNG SHD MNK BRD ROG
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Bracer of Vajeen
    Bracer of Vajeen

    MAGIC ITEM LORE ITEM
    Slot: WRIST
    AC: 10
    DEX: +5
    SV FIRE: +10 SV COLD: +10
    WT: 0.0 Size: TINY
    Class: RNG DRU
    Race: HUM ELF HEF HFL
    Slot 1, Type 7 (General: Group)

  • Legs -
    Tolan's Darkwood Greaves
    Tolan's Darkwood Greaves

    MAGIC ITEM LORE ITEM
    Slot: LEGS
    Charges: Unlimited
    AC: 24
    STR: +8 DEX: +8 WIS: +8 AGI: +8
    Effect: Cancel Magic (Must Equip, Casting Time: 10.0) at Level 45
    WT: 7.5 Size: LARGE
    Class: RNG
    Race: ALL except IKS
    Slot 1, Type 7 (General: Group)

    ,
    Dark Scale Greaves
    Dark Scale Greaves

    MAGIC ITEM LORE ITEM
    Slot: LEGS
    AC: 14
    STR: +10
    SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2
    WT: 4.5 Size: MEDIUM
    Class: WAR PAL RNG SHD BRD ROG
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Sebilite Scale Leggings
    Sebilite Scale Leggings

    MAGIC ITEM
    Slot: LEGS
    AC: 16
    STR: +4 CHA: +4 WIS: +4
    SV FIRE: +2 SV POISON: +2
    WT: 4.1 Size: MEDIUM
    Class: WAR CLR PAL RNG SHD BRD ROG SHM
    Race: ALL except BAR TRL OGR
    Slot 1, Type 7 (General: Group)

    ,
    Golden Efreeti Greaves
    Golden Efreeti Greaves

    MAGIC ITEM LORE ITEM NO DROP
    Slot: LEGS
    AC: 15
    DEX: +10 AGI: +9
    WT: 5.6 Size: LARGE
    Class: ALL
    Race: ALL except IKS
    Slot 1, Type 7 (General: Group)

  • Hands -
    Tolan's Darkwood Gauntlets
    Tolan's Darkwood Gauntlets

    MAGIC ITEM LORE ITEM
    Slot: HANDS
    Charges: Unlimited
    AC: 14
    Effect: Snare (Must Equip, Casting Time: 4.0) at Level 45
    WT: 5.0 Size: SMALL
    Class: RNG
    Race: ALL except IKS
    Slot 1, Type 7 (General: Group)

    ,
    Gauntlets of Potence
    Gauntlets of Potence

    MAGIC ITEM LORE ITEM
    Slot: HANDS
    AC: 8
    STR: +15
    WT: 3.0 Size: SMALL
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Gauntlets of Fiery Might
    Gauntlets of Fiery Might

    MAGIC ITEM
    Slot: HANDS
    AC: 10
    STR: +7 DEX: +7 STA: +7
    SV DISEASE: +7 SV POISON: +7
    WT: 0.3 Size: SMALL
    Class: WAR PAL RNG SHD MNK BRD ROG
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Feet -
    Tolan's Darkwood Boots
    Tolan's Darkwood Boots

    MAGIC ITEM LORE ITEM
    Slot: FEET
    Charges: Unlimited
    AC: 18
    Effect: Serpent Sight (Must Equip, Casting Time: 7.0) at Level 45
    WT: 6.5 Size: MEDIUM
    Class: RNG
    Race: ALL except IKS
    Slot 1, Type 7 (General: Group)

    ,
    Iksar Hide Boots
    Iksar Hide Boots

    MAGIC ITEM LORE ITEM
    Slot: FEET
    AC: 10
    STR: +5 CHA: +3 AGI: +5 HP: +25
    WT: 2.0 Size: MEDIUM
    Class: ALL except NEC WIZ MAG ENC
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Dark Rust Boots
    Dark Rust Boots

    MAGIC ITEM LORE ITEM
    Slot: FEET
    AC: 1
    STA: +10
    WT: 3.0 Size: MEDIUM
    Class: ALL except DRU NEC WIZ MAG ENC
    Race: ALL except DWF HFL GNM
    Slot 1, Type 7 (General: Group)

  • Primary -
    Jade Mace
    Jade Mace

    MAGIC ITEM
    Slot: PRIMARY SECONDARY
    Skill: 1H Blunt Atk Delay: 18
    DMG: 9
    WT: 2.1 Size: MEDIUM
    Class: ALL except NEC WIZ MAG ENC
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

    ,
    Runed Morning Star
    Runed Morning Star

    MAGIC ITEM
    Slot: PRIMARY SECONDARY
    Skill: 1H Blunt Atk Delay: 26
    DMG: 12
    STR: +7 STA: +3 CHA: +4 WIS: +6 AGI: +8
    SV MAGIC: +6
    WT: 3.0 Size: MEDIUM
    Class: ALL except NEC WIZ MAG ENC
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

    ,
    Sarnak Warhammer
    Sarnak Warhammer

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY SECONDARY
    Skill: 1H Blunt Atk Delay: 20
    DMG: 9
    Effect: Stun (Combat, Casting Time: Instant) at Level 46
    WT: 2.8 Size: MEDIUM
    Class: WAR PAL RNG SHD MNK BRD ROG
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

    ,
    Ringed Mace of the Ykesha
    Ringed Mace of the Ykesha

    MAGIC ITEM
    Slot: PRIMARY SECONDARY
    Skill: 1H Blunt Atk Delay: 22
    DMG: 10
    Effect: Ykesha (Combat, Casting Time: Instant) at Level 50
    WT: 3.9 Size: MEDIUM
    Class: ALL except NEC WIZ MAG ENC
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

    ,
    Wurmslayer
    Wurmslayer

    MAGIC ITEM
    Slot: PRIMARY SECONDARY
    Skill: 1H Slashing Atk Delay: 40
    DMG: 25 AC: 5
    STR: +5
    SV MAGIC: +5
    WT: 15.0 Size: LARGE
    Class: WAR PAL RNG SHD
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

    ,
    Jagged Blade of Mourning
    Jagged Blade of Mourning

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY SECONDARY
    Skill: 1H Slashing Atk Delay: 25
    DMG: 13 AC: 3
    DEX: +10
    SV MAGIC: +10
    WT: 4.5 Size: MEDIUM
    Class: WAR PAL RNG SHD BRD ROG
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

    ,
    Green Jade Axe
    Green Jade Axe

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY SECONDARY
    Skill: 1H Slashing Atk Delay: 34
    DMG: 17
    STR: +10 STA: -15 HP: +25
    SV DISEASE: +5 SV POISON: +15
    WT: 2.0 Size: MEDIUM
    Class: WAR PAL RNG SHD BRD ROG
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

    ,
    Fayguard Parrying Dagger
    Fayguard Parrying Dagger

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY SECONDARY
    Skill: Piercing Atk Delay: 17
    DMG: 9 AC: 10
    Effect: Word of Pain (Combat, Casting Time: Instant) at Level 35
    WT: 1.0 Size: MEDIUM
    Class: RNG
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

    ,
    Lupine Dagger
    Lupine Dagger

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY SECONDARY
    Skill: Piercing Atk Delay: 18
    DMG: 9
    DEX: +4 WIS: +4
    Effect: Greater Wolf Form (Combat, Casting Time: Instant) at Level 45
    WT: 0.5 Size: MEDIUM
    Class: RNG
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

    ,
    Steel Hilted Flint Dagger
    Steel Hilted Flint Dagger

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY SECONDARY
    Skill: Piercing Atk Delay: 28
    DMG: 4
    Effect: Conflagration (Combat, Casting Time: Instant) at Level 50
    WT: 1.7 Size: MEDIUM
    Class: RNG
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

    ,
    Rod of Mourning
    Rod of Mourning

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY
    Skill: 2H Blunt Atk Delay: 36
    DMG: 29
    STR: +5 WIS: +5 INT: +5 AGI: -5 HP: +25 MANA: +25
    Effect: Force (Combat, Casting Time: Instant) at Level 50
    WT: 8.5 Size: LARGE
    Class: WAR PAL RNG SHD MNK
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

    ,
    Lamentation
    Lamentation

    MAGIC ITEM
    Slot: PRIMARY SECONDARY
    Skill: 1H Slashing Atk Delay: 19
    DMG: 9
    STR: +6 STA: +6 HP: +20
    WT: 0.6 Size: MEDIUM
    Class: WAR RNG SHD
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

  • Secondary -
    Jade Mace
    Jade Mace

    MAGIC ITEM
    Slot: PRIMARY SECONDARY
    Skill: 1H Blunt Atk Delay: 18
    DMG: 9
    WT: 2.1 Size: MEDIUM
    Class: ALL except NEC WIZ MAG ENC
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

    ,
    Runed Morning Star
    Runed Morning Star

    MAGIC ITEM
    Slot: PRIMARY SECONDARY
    Skill: 1H Blunt Atk Delay: 26
    DMG: 12
    STR: +7 STA: +3 CHA: +4 WIS: +6 AGI: +8
    SV MAGIC: +6
    WT: 3.0 Size: MEDIUM
    Class: ALL except NEC WIZ MAG ENC
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

    ,
    Sarnak Warhammer
    Sarnak Warhammer

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY SECONDARY
    Skill: 1H Blunt Atk Delay: 20
    DMG: 9
    Effect: Stun (Combat, Casting Time: Instant) at Level 46
    WT: 2.8 Size: MEDIUM
    Class: WAR PAL RNG SHD MNK BRD ROG
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

    ,
    Ringed Mace of the Ykesha
    Ringed Mace of the Ykesha

    MAGIC ITEM
    Slot: PRIMARY SECONDARY
    Skill: 1H Blunt Atk Delay: 22
    DMG: 10
    Effect: Ykesha (Combat, Casting Time: Instant) at Level 50
    WT: 3.9 Size: MEDIUM
    Class: ALL except NEC WIZ MAG ENC
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

    ,
    Jagged Blade of Mourning
    Jagged Blade of Mourning

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY SECONDARY
    Skill: 1H Slashing Atk Delay: 25
    DMG: 13 AC: 3
    DEX: +10
    SV MAGIC: +10
    WT: 4.5 Size: MEDIUM
    Class: WAR PAL RNG SHD BRD ROG
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

    ,
    Green Jade Axe
    Green Jade Axe

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY SECONDARY
    Skill: 1H Slashing Atk Delay: 34
    DMG: 17
    STR: +10 STA: -15 HP: +25
    SV DISEASE: +5 SV POISON: +15
    WT: 2.0 Size: MEDIUM
    Class: WAR PAL RNG SHD BRD ROG
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

    ,
    Fayguard Parrying Dagger
    Fayguard Parrying Dagger

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY SECONDARY
    Skill: Piercing Atk Delay: 17
    DMG: 9 AC: 10
    Effect: Word of Pain (Combat, Casting Time: Instant) at Level 35
    WT: 1.0 Size: MEDIUM
    Class: RNG
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

    ,
    Lupine Dagger
    Lupine Dagger

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY SECONDARY
    Skill: Piercing Atk Delay: 18
    DMG: 9
    DEX: +4 WIS: +4
    Effect: Greater Wolf Form (Combat, Casting Time: Instant) at Level 45
    WT: 0.5 Size: MEDIUM
    Class: RNG
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

    ,
    Steel Hilted Flint Dagger
    Steel Hilted Flint Dagger

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY SECONDARY
    Skill: Piercing Atk Delay: 28
    DMG: 4
    Effect: Conflagration (Combat, Casting Time: Instant) at Level 50
    WT: 1.7 Size: MEDIUM
    Class: RNG
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

    ,
    Lamentation
    Lamentation

    MAGIC ITEM
    Slot: PRIMARY SECONDARY
    Skill: 1H Slashing Atk Delay: 19
    DMG: 9
    STR: +6 STA: +6 HP: +20
    WT: 0.6 Size: MEDIUM
    Class: WAR RNG SHD
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

  • Range -
    Idol of the Thorned
    Idol of the Thorned

    MAGIC ITEM LORE ITEM
    Slot: RANGE
    AC: 10
    STR: +7 STA: +10
    WT: 4.0 Size: TINY
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Wind Saber
    Wind Saber

    MAGIC ITEM LORE ITEM NO DROP
    Slot: RANGE
    Skill: Archery Atk Delay: 22
    DMG: 13
    DEX: +5 WIS: +5 AGI: +5
    SV COLD: +10
    WT: 4.0 Range: 150 Size: MEDIUM
    Class: RNG
    Race: ALL
    Slot 1, Type 4 (Weapon: General)


FAQ

Q: Does a ranger ever get to critical hit? I am able to critcal with the bow occasionally, but never with my 1hs/2hs.

A: Ranger's can only get critical hits with a bow. A higher DEX will increase the chance of getting a critical hit, and a higher STR will increase the amount of damage that it does.


Q: What level do you suggest doing the ivy etched armor quest? And how difficult is it?

A: There are different Ivy Etched armor quests, each with different level NPC's you have to fight in order to obtain the items needed. The easiest and lowest level Ivy quest being the bracers, (which you can be complete easily in your 20's in a group), and hardest being the tunic/leggings, (which can be done solo in your 40's).


Q: Do Rangers get the ability to summon animals?

A: Unless you have an item that has the effect of summoning an animal, nope.


Q: What does increasing your level in tracking do?

A: It increases the range of your tracking.


Q: I forgot what is need for the trueshot longbow quest, I thought it was a spiderling eye, something from a robot spider, and I had to talk to 2 other people for something. Could you please tell me who/what to get what items from?

A:
  1. Spiderling silk from Spiderlings.
  2. A Micro Servo, which can be obtained from rogue Clockworks in Steamfont.
  3. Dwarven wire from Tratnor Everhot, who gives you a quest to get some Tumpy Tonics.
  4. Treant wood. Jyle Windshot in west freeport in the bar gives it out in exchange for small lanterns, which can be bought in east freeport.

Combine the items in the container Maesyn gave you and return it to him. In return, he will give a Treantwood Bowstave. Ask him how to assemble the bow. You'll need a high Fletching skill to make the Trueshot.


Q: Do rangers ever learn to track their corpse or the corpse of other player characters?

A: You can track other character corpses only if they are in your group, and they have died while your in the same zone. Their corpse will stay on your tracking until they zone back in.


Q: What cities are the ranger guilds located? Are the guilds the only place a ranger can go to practice and buy spells?

A: Surefall Glade, Kelethin and FV are the only cities a ranger can practice with their guilds. A single trainer named Kithicor is also available in Kithicor Woods. A large portion of ranger spells are also druid spells, which are available throughout Norrath at druid guilds and rings.


Q: How does a ranger make arrows and at what level are they effective?

A: You first need a fletching kit, a point, shaft, nock, and fletch. Fletching uses... the fletching skill. Put one of each component into the fletching kit and hit combine and hope that it works. It's good to practice your archery skill so you can pull effectively with it.


Q: Would a Ranger get less experience if they are in Wolf Form?

A: Nope, experience stays the same.

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