Necromancer

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Description

Necromancers are the masters of death and undeath, and utilize fire, poison, disease, magic and corruption magics to overcome their foes. Their choice to purvey the necromantic arts has alienated them from most old-world civilization - in many places they are killed on sight and not allowed to buy or sell. As such, the necromancer is forced to be a highly independant class - very few support classes can enhance the necromancer arsenal, and items/gear do not provide the same benefits to their Damage over Time spells as they do for other classes that utilize instant magics.

Necromancers have a deep affinity for undead, with limited abilities to mez, slow, fear and charm them. However, don't confuse affinity as meaning innate bonuses to destruct; the ability to destroy undead best lie with clerics & paladins and their innate hate for the undead. The Necromancer is classified as anti-natural, the necromancer does contain some very limited unique abilities regarding the destruction of Animals and Plant based mobs.

Necromancers are the premier DOT (damage over time) casters, and also have a cohort of other abilities & utilities that are very powerful. The Necromancer can solo exceptionally well from level 1-60 provided their targets do not summon and are not immune to changes in run-speed. This is accomplished using a variety of abilities, particularly via the means to halt or slow a mobs movement speed and utilize your built aggro to "kite" the mob around (or use fear spells earlier in the levels and chase it as it runs away from you) while doing full capacity damage at range. The ability to split mobs utilizing feign death increases this capacity as well as drastically increasing personal survivability when things go awry...or even just aggro management.

Also, the necromancer has excellent self-generated mana regeneration abilities in the game, commonly referred to as lich. The greatest benefit lich has compared to other (superior) regeneration capabilities is that necro lich is passive, requiring no further intervention or attention other than standard long term re-buff efforts. Lich results in the necromancer having the highest mana regeneration capabilities in the game, which translates into extreme independence & sustained DPS capabilities.

Necromancers are sought after in raids & groups for numerous abilities, but primarily for their outstanding damage capability.

  • DPS is the overwhelming reason to seek out a necro. This is accomplished by stacking DOTs and utilizing other class abilities that make those DoTs and effects more destructive. By utilizing feign death to manage aggro, the necro can DPS with near impunity. However, since the necromancer requires -time- for their spells to do damage, their DPS contributions are usually inversely proportional to that of their group i.e. the better the group (shorter the fight), the worse the necromancer contributions. The worse the group (longer the fight), the more the necromancer contributions excel. As a rule of thumb, the longer the fight the more DPS the necromancer can provide...up to a point. For long duration events, the ability for a necromancer to continue destruction is unsurpassed.

The necromancer can also compliment their groups with the ability trigger group heal spells as a result of casting detrimental spells. This brings a good measure of the necromancer independence to the entire group.

Necromancer have hands-down the most efficient detrimental spells in the game from a pure Damage per Mana (DPM) aspect...but in practical application in the fast-paced group game the necromancer endures the worst DPM of all spell casting classes because 30-80% of their DoT damage potential is wasted on a corpse because the spells are unable to run their full course. Only during solo activities and the more lengthier (raid) fights can the necromancer generally get their efficiency as advertised. However, the high mana regeneration capability compensates for this.

Some more unique DoT characteristics are: spells are applied fully or resisted fully...unlike instant damage spells (nukes) which can be partially resisted. As such, the necromancer spells typically have a greater resist mod and generally are much more reliable to land.

DoT spells can score critical ticks, but there is no visible report of this. You don't get a "you score a critical blast!" message, ever, from a DoT. The damage simply doubles. You need to monitor your damage reports to see your critical DoT strikes, or parse the fights afterwards. (DoTs cannot crit without out the Gates of Discords' AA bonus)

  • Their ability to pull is minor in the group or raid game due to the difficulty surviving taking hits as a cloth wearer re: extremely low AC caps and HP. From a pure pulling skill / efficiency viewpoint they are inferior to bards, enchanters and monks and from a survivability viewpoint are even surpassed by their hybrid shadowknight -thus necromancers generally don't play this role in a large raid or difficult group content. However, the necromancer can generally split off mobs quite well as long as they are not immune to changes in run-speed or linked. One the the biggest reasons necromancers are inefficient pullers is the 1-minute aggro dump and long reuse timer on perfect feign i.e. a necro takes an awful long time to split some targets compared to those that can clear aggro at will or mem-wipe/blur.
  • While Necromancers can also fear and mez and slow undead in limited fashion, neither of these abilities see any usage on raids. Both abilities are NPC-level capped.
  • Necromancers are also considered one of the 3 "pet classes" as they have undead pets to do their bidding from very early levels and receive benefit from pet focus items. Of the pet classes (magician, necromancer), necromancer pets are moderately weaker (due in large part the inability to support them as well as magicians), but we do gain benefit from items with pet focus effects. The Necromancer pet can be equipped with magician-summoned gear to dramatically improve their survivability & capabilities. The necromancer has two pet varieties - a warrior and a rogue. The warrior has slightly better survivability but reduced dps compared to the rogue (which requires proper positioning at the rear of targets to allow backstabbing). The Necromancer does have the unique ability to command their pet to /feign, but it is restricted to be successful only 75% of the time which ultimately guarantees your pet dies 25% of the time you need it to survive a bad pull or aggro.
  • Traditionally, necromancers were utilized long ago for their ability to transfer mana directly from themselves to a single other player character. This twitch line of spells is loathed by many members of the class as it requires the necromancer to cease all DPS (the main reason you keep them around) in order to give a very very small amount of mana to the recipient. Unfortunately...even today, the occasional ignorant raid leader will still send calls for necros to start twitching or pumping when clerics report LOM status. Simply ignore the requests and continue DPS'ing if you find yourself in this situation and odds are you will receive compliments for twitching anyways.
  • Lastly, the necromancer class is very fun & rewarding as long as you are not determined to be the best in all situations. Necromancers are arguably the most independent of all classes (most abilities are self-only), making it a prime choice for those that plan to solo the majority of their careers - or those wanting an alt to solo when they are bored (or frustrated) with their main. However, necromancers are also outstanding additions to raiding guilds because of the extreme DPS potential. The continual learning strategy that opens up with levels, abilities & skills keeps a ton of content open to the solo necromancer that otherwise requires group efforts. However, despite the grouping penalties - the necromancer is still usually required to find groups to do any content that drops equipment upgrades or advancements in progression.

Creation Guide

Picking the right race

The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like. Now in terms of faction, Necromancers are generally hated everywhere, so there is no huge difference in the races in that aspect.

The Iksar necromancers level slower than the other races, but they have a health recovery bonus which assists when in skeleton form regaining mana, and the ability to forage for food. They also have a built in AC bonus.

You should also keep in mind that Erudite Necromancers have a number of quests available to them that no other race can do.

Starting Statistics

File:necro-stats.png

Spending Your Bonus Points

The races capable of becoming Necromancers are naturally intelligent and make good use of their considerable intellect when researching new spells and developing their magical abilities. The single biggest influence on a Necromancers abilities is their intelligence statistic and ideally should be developed before all others.

Necromancers have a lot of spells which convert hit points (physical health) to mana (magic energy), because of the aggression Necromancers generate in combat, these spells work most effectively if they have a fair amount of 'safe space' preventing them always being low on health. Stamina along with a few other factors, determines a characters total hit points, raising it can be helpful but still only of secondary benefit to intelligence.

1. The intelligence statistic is crucial to a Necromancer and at low levels should be increased as highly and as quickly as possible.

2. Items can be obtained that increase the natural health regeneration rate of a character, for a Necromancer who is often losing health at a steady rate while converting it to mana, they can be very useful.

3. Necromancers are one of the most hated classes on Norrath, this is often countered by employing others to help buy your spells and supplies for a small fee, try to keep stocked up on all the essentials as the fee you'll pay will probably be more then you would buying supplies from a friendly merchant.

You'd benefit more from splitting your points up, doing 10-15 points into Int, 5-10 into Str, and then 5-10 into stamina as a first character. People who are established and are able to obtain equipment at earlier levels would be much better off putting their creation points in to Str and Sta generally. Iksars and Humans would likely always benefit from at least 10 points into int however.

Religion

Religion is not of a huge concern to Necromancers as they are already hated. Most choose to worship Innoruuk the Prince of Hate, as it ties in well their role. The other choice is Bertoxxulous. Necromancers cannot be agnostic, as their dark powers are directly linked to their worship of the dead.


Spells

Level 1

Spell NameSpell DescriptionEraClassLocationMana
Cavorting BonesSummons a skeleton pet (lvl 1) Con.Vendor.15
ColdlightSummon a dim light Con.Vendor.15
Disease CloudDiseases the target. Con.Vendor.10
Invisibility versus UndeadSingle Target Undead Invisibility Buff Div.Vendor.40
LifetapSteals life from target and gives to self. Alt.Vendor.9
Locate CorpsePoints you in the direction of the target's corpse Div.Vendor.5
Minor ShieldingSelf Only HP and AC Buff Abj.Vendor.10
Reclaim EnergyRegain Mana From Your Animation Con.Vendor.5
Sense the DeadDetects undead creatures Div.Vendor.5
Siphon StrengthTakes strength from the target and gives to self Alt.Vendor.5

Level 4

Spell NameSpell DescriptionEraClassLocationMana
Clinging DarknessDamage over time and slows target movement Alt.Vendor.20
Endure ColdAdds to cold resistance Abj.Vendor.20
FearSingle Target Fear Spell (18 Secs) Alt.Vendor.40
GateReturn to Your Bind Point Alt.Vendor.70
Grim AuraAttack rating is increased. (7 - 10) Alt.Vendor.25
Leering CorpseSummons a skeleton pet (lvl 3-5) Con.Vendor.40
LifespikeSingle Target Lifetap (Max: 11) Alt.Vendor.18
Numb the DeadSingle Target Frenzy Ranger Reducer Abj.Vendor.20
Poison BoltPoisons the target with direct damage on impact and a small DoT Con.Vendor.30
True NorthSelf Only Navigation Spell Div.Vendor.5

Level 8

Spell NameSpell DescriptionEraClassLocationMana
Bone WalkSummons a skeleton pet (lvl 9) Con.Vendor.80
Dark EmpathyGive your hitpoints to another. Alt.Vendor.20
Dark PactDrain four hitpoints to gain two mana each tick Alt.Vendor.5
DeadeyeSelf Only See Invisible, Infravision Div.Vendor.35
Gather ShadowsSelf Only Invisibility Div.Vendor.35
Impart StrengthGive Strength to Target (Max: 10) Alt.Vendor.15
Lesser ShieldingAdds to your maximum hitpoints and armour class. Abj.Vendor.25
Mend BonesHeals your pet from 33 (L8) to 50 (L25) hit points. Alt.Vendor.25
Shadow StepSelf Only Random Teleport Alt.Vendor.10
Vampiric EmbraceSelf only melee proc lifetap, takes hitpoints from target and gives to caster Alt.Vendor.30
Ward UndeadUndead DD line of spells. Decrease Hitpoints by 35 (L5) to 41 (L11) Evo.Vendor.30

Level 12

Spell NameSpell DescriptionEraClassLocationMana
Bind AffinitySet a New Home Point for Target Alt.Vendor.100
Convoke ShadowSummons a skeleton pet (lvl 11) Con.Vendor.120
Endure DiseaseAdds to disease resistance Abj.Vendor.20
Engulfing DarknessSingle Target Magical Snare DoT (Max: 110) Con.Vendor.60
Heat BloodSingle Target Fire Based DoT (Max: 170) Alt.Vendor.72
LeachLifetap Damage over Time Alt.Vendor.72
LifedrawSingle Target Lifetap Spell (Max: 45) Alt.Vendor.63
Scent of DuskResistance Debuffer Alt.Vendor.50
Sight GraftThe ability to see through your pet's eyes. Div.Vendor.10
Spook the DeadUndead only fear Alt.Vendor.10
Wave of EnfeeblementPoint Blank AE Strength Debuff Alt.Vendor.40

Level 16

Spell NameSpell DescriptionEraClassLocationMana
Banshee AuraSelf Only Damage Shield (Max: 12) Abj.Overthere.60
Cancel MagicSingle Target Magic Effect Debuffer Abj.Vendor.30
Cure DiseaseCures the target of disease effects Alt.Vendor.20
Feign DeathPlay dead to an enemy. Abj.Vendor.60
Heart FlutterSingle Target Disease Debuff DoT (Max: 144) Alt.Vendor.80
Hungry EarthRoot spell to undead creatures. Alt.Research30
Infectious CloudArea Effect Disease DoT Con.Vendor.78
Restless BonesSummons a skeleton pet (lvl 16) Con.Vendor.160
ShieldingSelf Only HP, MR, and AC Buff Abj.Vendor.50
ShieldskinProtective Skin spell Abj.Vendor.41
Spirit ArmorAC buff Abj.Vendor.75
Voice GraftGives you the ability to talk through your pet. Div.Research10

Level 20

Spell NameSpell DescriptionEraClassLocationMana
Allure of DeathTransfer Hit Points to Mana points (max: 8 HP to 4 mana) Alt.Vendor.5
Animate DeadSummons a skeleton pet (lvl 19) Con.Oggok.200
Dominate UndeadCharms an undead creature for a random period of time. Alt.Vendor.100
Expulse UndeadUndead DD spell Evo.Vendor.60
HarmshieldGives caster brief invulnerability. Abj.Research85
IdentifyObtain Item Lore Information Div.Vendor.50
Shadow CompactTransfer your health to another. Alt.Vendor.10
Shadow VortexSingle Target AC Tap (Max: 12) Alt.Vendor.40
Siphon LifeSingle Target Lifetap (Max: 75) Alt.Vendor.72
Track CorpsePersistent Corpse Locator Div.Vendor.15
Word of ShadowPoint blank AE direct damage spell Evo.Research85

Level 24

Spell NameSpell DescriptionEraClassLocationMana
Breath of the DeadSelf Only Enduring Breath Alt.Vendor.45
Haunting CorpseSummons a skeleton pet (lvl 22) Con.Research240
Intensify DeathIncrease armour class, strength and attack speed of your pet. Alt.Research50
LeatherskinGrants the caster from 71 (L24) to 118 (L30) points of damage absorbtion. Abj.Vendor.83
Major ShieldingSelf Only HP, MR, and AC Buff Abj.Vendor.80
Rapacious SubversionTransfer your mana to another. Alt.Vendor.200
Resist ColdAdds to cold resistance Abj.Vendor.50
Rest the DeadSingle Target Undead Lull Abj.Vendor.75
Scent of ShadowResistance Debuffer Alt.Vendor.100
Screaming TerrorStuns target. Memory (Aggro) Wipe Alt.Vendor.60
Shadow SightSelf Only Ultravision Div.Vendor.50
Shock of PoisonDirect damage poison spell. Con.Vendor.100

Level 29

Spell NameSpell DescriptionEraClassLocationMana
Boil BloodFire Based Damage over time to target. Alt.Vendor.150
DefoliatePlant Only DD Spell Evo.NPC Drop.100
Dismiss UndeadUndead DD spell Evo.Vendor.90
Dooming DarknessSingle Target Magical Snare DoT (Max: 300) Con.Vendor.120
Panic the DeadUndead fear spell Alt.Vendor.50
Renew BonesHeals your pet Alt.Research125
Spirit TapSingle Target Lifetap (Max: 150) Alt.Vendor.144
Summon DeadSummons a skeleton pet (lvl 25) Con.Vendor.290
Vampiric CurseSingle Target Lifetap DoT (Max: 189) Alt.Vendor.144
Word of SpiritPoint blank AE direct damage spell Evo.Vendor.133

Level 34

Spell NameSpell DescriptionEraClassLocationMana
Beguile UndeadCharm an undead creature. (max: 8 minutes) Alt.Vendor.170
Call of BonesChanges the caster into a skeleton trading hitpoints for mana. Alt.Research5
Greater ShieldingSelf Only HP, MR, and AC Buff Abj.Vendor.120
Invoke FearSingle Target Fear Spell (42 Secs) Alt.Vendor.120
Invoke ShadowSummons a skeleton pet (lvl 29) Con.Research340
Resist DiseaseAdds to disease resistance Abj.Vendor.50
RootSingle Target Fast Root Spell (Max: 48 Secs) Alt.Vendor.30
SteelskinUpgrade to the leatherskin spell. Abj.Vendor.149
Surge of EnfeeblementArea effect Weaken Srpell Alt.Research100
Torbas' Acid BlastPoison Based Direct Damage (Max: 220)Vel.Con.Vendor.130
Venom of the SnakePoison based DoT Con.Vendor.160

Level 39

Spell NameSpell DescriptionEraClassLocationMana
Augment DeathUsed to buff your pet. Abj.Vendor.200
Chilling EmbracePoison Based Damage over Time (Max: 600)Vel.Alt.NPC Drop.200
Counteract DiseaseCures target of disease effects Alt.Vendor.50
Drain SpiritSingle Target Lifetap (Max: 226) Alt.Vendor.189
Expel UndeadUndead DD spell Evo.Vendor.130
Malignant DeadSummons a skeleton pet (lvl 33) Con.Vendor.390
Nullify MagicSingle Target Magic Effect Debuffer Div.Vendor.50
Scent of DarknessResistance Debuffer Alt.Vendor.150
ScourgeDisease attack. Con.Vendor.170
Summon CorpseSummon a Players Corpse Abj.Paw.700
Word of SoulsPoint blank AE direct damage spell Evo.Vendor.171

Level 44

Spell NameSpell DescriptionEraClassLocationMana
Arch ShieldingSelf Only HP, MR, and AC Buff Abj.Vendor.200
AsystoleDebuffing Disease DoT Alt.Vendor.210
Cackling BonesSummons a skeleton pet (lvl 37) Con.Vendor.450
Corporeal EmpathySingle Target Instant Reverse Lifetap (Max: 215hp)Vel.Alt.NPC Drop.200
Covetous SubversionTransfer your mana to another. Alt.Vendor.300
Dead Man FloatingHigh level targettable buff. Abj.Research150
DiamondskinGives caster a damage absorbing shield skin. (max: 394) Abj.Vendor.236
Ignite BonesTarget takes direct damage, and turns the target into a skeleton. Evo.Vendor.210
Incinerate BonesTarget takes Fire-based Direct DamageVel.Evo.NPC Drop.210
Pact of ShadowOpposite to lifetap line of spells, takes hitpoins from self and gives to target. Alt.Vendor.10
Summon CompanionSummon Your Pet to Your LocationVel.Con.E. Com.50

Level 49

Spell NameSpell DescriptionEraClassLocationMana
Banish UndeadThe last in the line of direct damage to undead spells. Evo.Vendor.225
Bond of DeathLifetap Damage Over Time (max: 720) Alt.Research360
Cajole UndeadCharm an undead creature. (max: 8 minutes) Con.Vendor.245
Cascading DarknessDamage over time to target and slows target down. Con.Vendor.300
Dead Men FloatingGroup Dead Man FloatingVel.Abj.NPC Drop.375
Drain SoulTakes hitpoints from a target and gives it to yourself. Alt.Vendor.225
Ignite BloodUpgrade in the line of heat blood, boil blood spells. Alt.Vendor.250
Invoke DeathSummons a skeleton pet (lvl 41) Con.Research490
LichNext spell in the line of the allure death series, changes the caster into a skeleton and exchanges hitpoints for mana. Alt.Research5
Paralyzing EarthSingle Target Root Spell (Max: 3 Mins) Alt.Vendor.100

Level 50

Spell NameSpell DescriptionEraClassLocationMana
Improved Invis to UndeadSelf Only Improved Invisibility to UndeadVel.Alt.NPC Drop.75

Level 51

Spell NameSpell DescriptionEraClassLocationMana
Dread of NightUndead only Fear spell.Kun.Alt.Vendor.100
Envenomed BoltPoison Based Damage Over TimeKun.Con.Vendor.320
SacrificeKill Player for Gem CreationKun.Alt.Quest.100
SplurtDuration Damage over Time SpellKun.Alt.NPC Drop.237


Level 52

Spell NameSpell DescriptionEraClassLocationMana
DefoliationDisease Based Direct Damage against Plants (max: 725Kun.Evo.NPC Drop.250
ManaskinProtective Skin with Mana RegenerationKun.Abj.Vendor.330
PlagueDisease based DoTKun.Con.Vendor.300
Scent of TerrisMass Resist Debuff.Kun.Alt.Quest.200


Level 53

Spell NameSpell DescriptionEraClassLocationMana
Annul MagicSingle Target Magical DebufferKun.Abj.Vendor.75
ConvergenceResurrection with Experience (max: 93%)Kun.Alt.NPC Drop.700
InstillStops target's movementKun.Alt.Overthere.60
Minion of ShadowsSummons a skeleton pet (lvl 43)Kun.Con.Quest.525

Level 54

Spell NameSpell DescriptionEraClassLocationMana
DefluxUpgraded LifetapKun.Alt.Vendor.198
ShadowbondShadow Compact UpgradeKun.Alt.Quest.10
Shield of the MagiSelf Only HP, MR, and AC BuffKun.Abj.Vendor.300
Thrall of BonesUndead Charm SpellKun.Alt.NPC Drop.300


Level 55

Spell NameSpell DescriptionEraClassLocationMana
Augmentation of DeathIncrease Pets AC, Strength and Attack Speed.Vel.Alt.NPC Drop.250
Chill BonesCold Based Direct Damage SpellKun.Evo.NPC Drop.210
Conglaciation of BoneChill Bones without Skeleton FormVel.Evo.NPC Drop.210
InfusionInstant Mana Spell.Kun.Alt.NPC Drop.1
LevantSelf only evac spell.Kun.Alt.NPC Drop.500
Skin of the ShadowOutdoor Scouting SpellKun.Alt.Overthere.85


Level 56

Spell NameSpell DescriptionEraClassLocationMana
Cessation of CorTarget Disease Based Damage Over Time. (max: 1000)Kun.Alt.Overthere.250
Sedulous SubversionGive your mana to anotherKun.Alt.NPC Drop.400
Servant of BonesSkeleton PetKun.Con.NPC Drop.525
TrepidationSingle Target Fear Spell (36 Seconds)Kun.Alt.Overthere.200


Level 57

Spell NameSpell DescriptionEraClassLocationMana
Conjure CorpseSummon CorpseKun.Con.NPC Drop.700
Exile UndeadUndead DD SpellKun.Evo.Vendor.250
Vexing MordiniaDamage Over Time Lifetap Kun.Alt.Vendor.495


Level 58

Spell NameSpell DescriptionEraClassLocationMana
ImmobilizeSingle Target Fast Root Spell (Max: 60 Secs)Kun.Alt.Overthere.80
PyrocruorBoiling Blood UpgradeKun.Alt.Vendor.400
Quivering Veil of XarnHarmshield UpgradeKun.Abj.NPC Drop.135

Level 59

Spell NameSpell DescriptionEraClassLocationMana
Devouring DarknessDarkness UpgradeKun.Con.NPC Drop.400
Emissary of ThuleSummons a spectre pet (lvl 47)Kun.Con.NPC Drop.650
Touch of NightLifetap UpgradeKun.Alt.Overthere.405

Level 60

Spell NameSpell DescriptionEraClassLocationMana
Arch LichIncrease Mana Regeneration & Illusion SpectreVel.Alt.NPC Drop.1
Banishment of ShadowsUndead Only Direct Damage SpellKun.Evo.NPC Drop.750
Demi LichUpgraded Lich Form For Mana ConversionKun.Alt.NPC Drop.1
Enslave DeathFixed Duration Undead Charm SpellKun.Alt.NPC Drop.500
TrucidationHigh Damage LifetapKun.Alt.NPC Drop.375

Skills

Pet Information

Spell Level Pet Level Pet Class Pet ~HP Melee Damage (Max) Bash Damage Kick Damage Backstab Damage Appearance Pet Skills
Cavorting Bones 1 1 Warrior 30 10 n/a n/a n/a Skeleton -
Leering Corpse 4 ~5 Warrior 90 12 n/a n/a n/a Skeleton -
Bone Walk 8 ~9 Warrior 200 14 6 n/a n/a Skeleton Bash,
Convoke Shadow 12 9-11 Warrior 200 16 6 n/a n/a Skeleton Bash
Restless Bones 16 11-16 Warrior 300 20 8 7 n/a Skeleton Bash, Kick, Dual Wield (must be given 2 weapons to dual wield)
Animate Dead 20 16-19 Warrior 375 22 8 8 n/a Skeleton Bash, Kick, Double Attack,
Haunting Corpse 24 19-22 Warrior 700 26 8 8 n/a Skeleton Bash, Kick, Double Attack
Summon Dead 29 22-25 Warrior 775 28 9 9 n/a Skeleton Bash, Kick, Double Attack, Dual Wield (must be given 2 weapons to dual wield)
Invoke Shadow 34 25-29 Warrior 850 32 12 12 n/a Skeleton Bash, Kick, Double Attack, Dual Wield (will dual wield without weapons)
Malignant Dead 39 29-33 Warrior 1000 39 15 15 n/a Skeleton Bash, Kick, Double Attack, Dual Wield
Cackling Bones 44 33-37 Warrior 1300 47 19 19 n/a Skeleton Bash, Kick, Double Attack, Dual Wield, Lifetap
Invoke Death 49 37-41 Warrior 2300 55 25 25 n/a Skeleton Bash, Kick, Double Attack, Dual Wield, Lifetap
Minion of Shadow 53 41-43 (?) Rogue 1400 57 n/a n/a 110-165 Skeleton Double Attack, Dual Wield, Lifetap, Backstab
Servant of Bones 56 41-43 (?) Monk 1700 57 n/a 71 n/a Skeleton Double Attack, Dual Wield, Lifetap, Flying kick
Emissary of Thule 59 43-47 (?) Warrior 2700 69 40 n/a n/a Spectre Bash, Double Attack, Dual Wield, Lifetap, Immune to fear, Quad Attacks
  1. All ROGUE pets innately Backstab.
  2. All MONK pets innately Flying Kick.
  3. All WARRIOR pets from Cackling Bones up innately Dual Wield (currently not true on p1999, see above).
  4. Pets gain the ability to kick, bash, double attack, dual wield when given weapons at earlier levels.
  5. ALL pets from Cackling Bones up innately Lifetap.
  6. Emmisary of Thule is innately immune to Fear. Note this was implemented post-Velious, pre-Luclin. (ref)


Specialization

Necromancers have maybe the hardest choice of all. There are three classes of magic which would all be powerful additions for a necromancer.

Firstly there is Alteration. This covers many of the DoT's, Lifetap's, and Undead Charms. These spells are used a lot by Necro's, often in heavy combat situations.

Secondly there is Evocation. Whilst Necromancers don't get a lot of nukes, they still pack quite a punch and can be quite nice with a primary Specialization. Whilst soloing Necromancers tend to rely on their DoT's more, a Necro with a good solid guild may find it worthwhile to specialize in Evocation.

Lastly there is Conjuration. This series covers the pet summonings, darkness and disease series of spells. It is probably the second most popular Specialization for Necros after Alteration.

I would recommend going with Alteration myself since you will use these spells as a Necromancer more than any other.


Casting Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No Abjuration 235 235
1 No Alteration 235 235
1 No Channelling 200 200
1 No Conjuration 235 235
1 No Divination 235 235
1 No Evocation 235 235
4 Yes Meditate 235 252
16 Yes Research 200 200
20 Yes Specialization 235 235


Combat Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No 1 Hand Blunt 110 110
1 No 2 Hand Blunt 110 110
1 No Bind Wound 100 100
1 No Defense 145 145
1 No Hand to Hand 75 75
1 No Offense 140 140
1 No Piercing 110 110
1 No Throwing 75 75
22 Yes Dodge 75 75


Miscellaneous Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No Alcohol Tolerance 200 200
1 No Beg 200 200
1 No Fishing 200 200
1 No Forage (Iksar Only) 50 50
1 No Sense Heading 200 200
1 Yes Swimming 200 200

Necromancer-Specific Quests


Gearing

Class specific gear suggestions are cross listed on the Gear Reference page.

Pre-Planar

See also the Detailed Necromancer Gear Guide.


Planar

  • Ears -
    Black Sapphire Electrum Earring
    Black Sapphire Electrum Earring

    Slot: EAR
    AC: 2
    HP: +35 MANA: +25
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Fingers -
    Djarn's Amethyst Ring
    Djarns Amethyst Ring

    MAGIC ITEM LORE ITEM
    Slot: FINGER
    AGI: +9 HP: +80
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Platinum Fire Wedding Ring
    Platinum Fire Wedding Ring

    Slot: FINGER
    AC: 5
    HP: +55
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Neck -
    Black Sapphire Platinum Necklace
    Black Sapphire Platinum Necklace

    Slot: NECK
    HP: +55 MANA: +55
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Head -
    Blighted Skullcap
    Blighted Skullcap

    MAGIC ITEM NO DROP
    Slot: HEAD
    AC: 5
    WIS: +7 INT: +8 HP: +10 MANA: +20
    SV MAGIC: +10
    WT: 0.3 Size: SMALL
    Class: NEC
    Race: HUM ERU DEF GNM IKS
    Slot 1, Type 7 (General: Group)

    ,
    Platinum Tiara
    Platinum Tiara

    MAGIC ITEM LORE ITEM
    Slot: HEAD
    AC: 3
    HP: +35 MANA: +50
    WT: 1.2 Size: SMALL
    Class: CLR DRU BRD SHM NEC WIZ MAG ENC
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Face -
    Tobrin's Mystical Eyepatch
    Tobrin's Mystical Eyepatch

    MAGIC ITEM
    Slot: FACE
    WIS: +15 INT: +15
    Effect: See Invisible (Worn, Casting Time: Instant)
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Polished Mithril Mask
    Polished Mithril Mask

    MAGIC ITEM LORE ITEM NO DROP
    Slot: FACE
    AC: 5
    WIS: +7 INT: +7
    WT: 0.8 Size: SMALL
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Chest -
    Blighted Robe
    Blighted Robe

    MAGIC ITEM NO DROP
    Slot: CHEST
    AC: 11
    DEX: +10 STA: +10 INT: +13 MANA: +40
    WT: 1.0 Size: MEDIUM
    Class: NEC
    Race: HUM ERU DEF GNM IKS
    Slot 1, Type 7 (General: Group)

    ,
    Crimson Robe of Alendine
    Crimson Robe of Alendine

    MAGIC ITEM
    Slot: CHEST
    AC: 12
    DEX: +15 INT: +15 HP: +50 MANA: +50
    WT: 1.0 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: HUM ERU HIE DEF GNM IKS
    Slot 1, Type 7 (General: Group)

  • Arms -
    Blighted Sleeves
    Blighted Sleeves

    MAGIC ITEM NO DROP
    Slot: ARMS
    AC: 5
    INT: +7 HP: +15
    SV FIRE: +10
    WT: 0.4 Size: SMALL
    Class: NEC
    Race: HUM ERU DEF GNM IKS
    Slot 1, Type 7 (General: Group)

    ,
    Cryosilk Sleeves
    Cryosilk Sleeves

    MAGIC ITEM NO DROP
    Slot: ARMS
    AC: 4
    INT: +7 HP: +15
    SV FIRE: +9
    WT: 0.4 Size: SMALL
    Class: NEC WIZ MAG ENC
    Race: HUM ERU HIE DEF GNM IKS
    Slot 1, Type 7 (General: Group)

  • Back -
    Mystic Cloak
    Mystic Cloak

    LORE ITEM NO DROP
    Slot: BACK
    Charges: 10
    AC: 8
    INT: +5
    SV MAGIC: +5
    Effect: Steelskin (Any Slot, Casting Time: Instant)
    WT: 0.5 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: HUM ERU HIE DEF GNM IKS

    ,
    Cloak of Spiroc Feathers
    Cloak of Spiroc Feathers

    LORE ITEM NO DROP
    Slot: BACK
    AC: 6
    STR: +5 STA: +6 INT: +5 MANA: +50
    WT: 0.5 Size: MEDIUM
    Class: NEC
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Waist -
    Bone-Clasped Girdle
    Bone-Clasped Girdle

    MAGIC ITEM
    Slot: WAIST
    AC: 4
    STR: +7 DEX: +7 STA: +7 HP: +75 MANA: +75
    WT: 0.1 Size: SMALL
    Class: CLR DRU BRD SHM NEC WIZ MAG ENC
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Shoulders -
    Bloodsoaked Raiment
    Bloodsoaked Raiment

    MAGIC ITEM LORE ITEM NO DROP
    Slot: SHOULDERS
    AC: 4
    DEX: +3 INT: +5 HP: +30 MANA: +65
    WT: 0.3 Size: SMALL
    Class: NEC
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Wrists -
    Bracelet of Cessation
    Bracelet of Cessation

    MAGIC ITEM LORE ITEM NO TRADE
    Slot: WRIST
    DEX: +5 CHA: -5 HP: +25 MANA: +65
    WT: 0.1 Size: TINY
    Class: NEC
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Rotted Griffon-Hide Wrist Guard
    Rotted Griffon-Hide Wrist Guard

    MAGIC ITEM LORE ITEM
    Slot: WRIST
    Charges: 10
    AC: 5
    DEX: +5 INT: +5 AGI: +5 MANA: +10
    Effect: Levitate (Must Equip, Casting Time: Instant) at Level 30
    WT: 1.0 Size: SMALL
    Class: NEC
    Race: ALL

  • Legs -
    Blighted Trousers
    Blighted Trousers

    MAGIC ITEM NO DROP
    Slot: LEGS
    AC: 5
    STR: +3 DEX: +4 HP: +10
    SV COLD: +10
    WT: 0.7 Size: MEDIUM
    Class: NEC
    Race: HUM ERU DEF GNM IKS
    Slot 1, Type 7 (General: Group)

    ,
    Cryosilk Pantaloons
    Cryosilk Pantaloons

    MAGIC ITEM NO DROP
    Slot: LEGS
    AC: 5
    STR: +3 WIS: +5 HP: +15
    SV COLD: +9
    WT: 0.7 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: HUM ERU HIE DEF GNM IKS
    Slot 1, Type 7 (General: Group)

  • Hands -
    Blighted Gloves
    Blighted Gloves

    MAGIC ITEM NO DROP
    Slot: HANDS
    AC: 4
    DEX: +10 INT: +8 MANA: +12
    SV DISEASE: +10
    WT: 0.4 Size: SMALL
    Class: NEC
    Race: HUM ERU DEF GNM IKS
    Slot 1, Type 7 (General: Group)

    ,
    Cryosilk Gloves
    Cryosilk Gloves

    MAGIC ITEM NO DROP
    Slot: HANDS
    AC: 4
    DEX: +13 INT: +7 MANA: +10
    SV DISEASE: +9
    WT: 0.4 Size: SMALL
    Class: NEC WIZ MAG ENC
    Race: HUM ERU HIE DEF GNM IKS
    Slot 1, Type 7 (General: Group)

  • Feet -
    Blighted Boots
    Blighted Boots

    MAGIC ITEM NO DROP
    Slot: FEET
    AC: 4
    AGI: +14 HP: +5
    SV POISON: +10
    WT: 0.7 Size: SMALL
    Class: NEC
    Race: HUM ERU DEF GNM IKS
    Slot 1, Type 7 (General: Group)

    ,
    Golden Efreeti Boots
    Golden Efreeti Boots

    MAGIC ITEM
    Slot: FEET
    AC: 5
    WIS: +9 INT: +9
    SV POISON: +1
    WT: 2.5 Size: MEDIUM
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Primary -
    Glowing Black Stone
    Glowing Black Stone

    LORE ITEM QUEST ITEM
    Slot: PRIMARY SECONDARY
    INT: +9
    SV MAGIC: +10
    WT: 0.4 Size: TINY
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Encyclopedia Necrotheurgia
    Encyclopedia Necrotheurgia

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY SECONDARY
    Charges: Unlimited
    Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
    WT: 2.0 Size: MEDIUM
    Class: NEC
    Race: HUM ERU DEF GNM IKS
    Slot 1, Type 7 (General: Group)

  • Secondary -
    Rokyls Channelling Crystal
    Rokyls Channelling Crystal

    MAGIC ITEM LORE ITEM
    Slot: SECONDARY
    AC: 10
    HP: +50 MANA: +50
    WT: 0.2 Size: TINY
    Class: BRD NEC WIZ MAG ENC
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Cryosilk Webshield
    Cryosilk Webshield

    MAGIC ITEM LORE ITEM
    Slot: SECONDARY
    AC: 10
    DEX: +7 INT: +7 HP: +35
    WT: 0.2 Size: TINY
    Class: BRD NEC WIZ MAG ENC
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Range -
    Dagger of Marnek
    Dagger of Marnek

    MAGIC ITEM LORE ITEM
    Slot: RANGE PRIMARY
    Skill: Piercing Atk Delay: 30
    DMG: 3
    INT: +3 MANA: +15
    WT: 2.0 Range: 40 Size: SMALL
    Class: NEC
    Race: ALL
    Slot 1, Type 4 (Weapon: General)


Kunark

  • Ears -
    Hammered Golden Hoop
    Hammered Golden Hoop

    MAGIC ITEM LORE ITEM
    Slot: EAR
    AC: -15
    STA: +8 HP: +75
    SV MAGIC: +5
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Fingers -
  • Neck -
    Necklace of Superiority
    Necklace of Superiority

    MAGIC ITEM LORE ITEM
    Slot: NECK
    AC: 5
    STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10
    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Head -
    Circlet of Shadow
    Circlet of Shadow

    MAGIC ITEM LORE ITEM
    Slot: HEAD
    Charges: Unlimited
    AC: 5
    MANA: +10
    SV DISEASE: +10 SV POISON: +10
    Effect: Gather Shadows (Any Slot/Can Equip, Casting Time: 0.1) at Level 20
    WT: 1.0 Size: SMALL
    Class: SHD NEC
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Face -
    Enshrouded Veil
    Enshrouded Veil

    MAGIC ITEM LORE ITEM
    Slot: FACE
    AC: 7
    WIS: +2 INT: +2 HP: +30 MANA: +30
    SV FIRE: +10
    WT: 0.1 Size: SMALL
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Chest -
    Froglok Bonecaster's Robe
    Froglok Bonecaster's Robe

    MAGIC ITEM LORE ITEM
    Slot: CHEST
    AC: 10
    STR: +8 INT: +8 MANA: +40
    SV FIRE: +10 SV MAGIC: +10
    WT: 3.5 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Tolapumj's Robe
    Tolapumj's Robe

    MAGIC ITEM LORE ITEM
    Slot: CHEST
    AC: 14
    STR: +5 WIS: +5 INT: +10 MANA: +50
    Haste: +36%
    WT: 3.5 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Loam Encrusted Robe
    Loam Encrusted Robe

    MAGIC ITEM LORE ITEM
    Slot: CHEST
    AC: 9
    DEX: +10 INT: +5 AGI: +10 MANA: +80
    SV MAGIC: +10
    WT: 1.0 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: HUM ERU HIE DEF GNM IKS
    Slot 1, Type 7 (General: Group)

    ,
    Mana Robe
    Mana Robe

    MAGIC ITEM
    Slot: CHEST
    Charges: Unlimited
    AC: 14
    INT: +8
    Effect: Mana Conversion (Must Equip, Casting Time: 3.0) at Level 50
    WT: 3.5 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Robe of Decay
    Robe of Decay

    MAGIC ITEM NO DROP
    Slot: CHEST
    Charges: Unlimited
    AC: 14
    INT: +12 MANA: +40
    Effect: Dead Man Floating (Must Equip, Casting Time: 12.0) at Level 50
    WT: 3.5 Size: MEDIUM
    Class: NEC
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Arms -
    Flayed Skin Sleeves
    Flayed Skin Sleeves

    MAGIC ITEM LORE ITEM
    Slot: ARMS
    AC: 8
    STA: +2 CHA: -2 AGI: +4 MANA: +20
    WT: 1.5 Size: MEDIUM
    Class: SHD NEC
    Race: HUM ERU
    Slot 1, Type 7 (General: Group)

    ,
    Blighted Sleeves
    Blighted Sleeves

    MAGIC ITEM NO DROP
    Slot: ARMS
    AC: 5
    INT: +7 HP: +15
    SV FIRE: +10
    WT: 0.4 Size: SMALL
    Class: NEC
    Race: HUM ERU DEF GNM IKS
    Slot 1, Type 7 (General: Group)

  • Back -
    Hierophant's Cloak
    Hierophant's Cloak

    MAGIC ITEM LORE ITEM
    Slot: BACK
    AC: 10
    STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75
    WT: 1.0 Size: MEDIUM
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Waist -
  • Shoulders -
  • Wrists -
  • Legs -
  • Hands -
    Ancient Shissar Gauntlet
    Ancient Shissar Gauntlet

    MAGIC ITEM LORE ITEM NO DROP
    Slot: HANDS
    AC: 15
    STR: +10 STA: +10 INT: +20
    SV DISEASE: +12 SV POISON: +12
    WT: 5.0 Size: SMALL
    Class: NEC WIZ MAG ENC
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Feet -
  • Primary -
    Cone of the Mystics
    Cone of the Mystics

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY
    AC: 5
    WIS: +5 INT: +5 MANA: +50
    WT: 0.1 Size: SMALL
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Nightshade Scented Staff
    Nightshade Scented Staff

    MAGIC ITEM
    Slot: PRIMARY
    Charges: Unlimited
    Skill: 2H Blunt Atk Delay: 40
    DMG: 12
    INT: +11 MANA: +55
    Effect: Scent of Darkness (Must Equip, Casting Time: 8.0) at Level 50
    WT: 4.4 Size: LARGE
    Class: NEC
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

    ,
    Gorgon Head Staff
    Gorgon Head Staff

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY
    Skill: 2H Blunt Atk Delay: 41
    DMG: 14
    INT: +15 MANA: +75
    SV DISEASE: +25
    Effect: Tishan's Clash (Combat, Casting Time: Instant) at Level 50
    WT: 5.0 Size: LARGE
    Class: NEC
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

  • Secondary -
    Book of Obulus
    Book of Obulus

    MAGIC ITEM LORE ITEM
    Slot: SECONDARY
    WIS: +8 INT: +8 MANA: +45
    SV FIRE: +5 SV MAGIC: +5
    WT: 5.0 Size: TINY
    Class: CLR DRU SHM NEC WIZ MAG ENC
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Hand of the Reaper
    Hand of the Reaper

    MAGIC ITEM LORE ITEM
    Slot: SECONDARY
    AC: 5
    CHA: -30 INT: +15 MANA: +20
    SV MAGIC: +10
    WT: 0.4 Size: TINY
    Class: NEC
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Range -
    Crypt Master`s Conjuring Stone
    Crypt Master`s Conjuring Stone

    MAGIC ITEM LORE ITEM
    Slot: RANGE
    Charges: 1
    INT: +10
    SV DISEASE: +10 SV POISON: +10
    Effect: Conjure Corpse (Any Slot, Casting Time: Instant)
    WT: 0.5 Size: TINY
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)


Necromancy

It came to pass some years later that a small group of Erudites discovered the lost art of Necromancy. They were branded heretics and great conflict arose. For the first time in several hundred years, the Erudites fought. They engaged in a civil war not entirely dissimilar to that which they had loathed and fled back on the mainland. But there was one very significant difference - they did not use swords and bows, but rather magic, and the result was terrible. Lives by the hundreds were lost, great buildings and structures destroyed, and eventually the heretics were forced to flee Erudin, to hide and regroup in the southern regions of Odus. In one final battle, great mystic energies were released and an immense hole leading to unknown depths beneath the earth was created. Into the sides of this chasm the heretics built their own city which they called Paineel. And while both sides still seethed with anger and hatred toward one another, their fear of what the last battle had wrought has kept any further conflict at bay.

Thus began the Age of Turmoil.

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