Bard

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Contents

Description

Bards are jack-of-all-trades adventurers who use music to create a wide variety of magical effects. Though they often use melee weapons, bards are primarily a magic-using class, with the ability to wear plate armor and wield many different types of weapons and instruments.

Bards can do a little bit of everything. Their songs can regenerate health and mana, increase attack speed and accuracy, momentarily charm angry enemies, help friends resist many types of damage and even directly damage enemies. Bards are perhaps best known, however, for their ability to greatly increase the foot speed of their group.

Bards have the unique ability to create multiple effects at once. By weaving different songs together, a bard can customize effects to any situation. This makes nimble fingers and quick thinking a must for those who want to play a bard.

Bards do well both alone and in groups. With the right combination of songs, they can adapt to many different challenges. The bard is a great class for players who enjoy a wide variety of play options but are quick to adapt to a changing situation.

Creation Guide

Picking the Right Race

The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like. The majority of Bards tend to be Half-Elves since they have the highest overall melee stats. Wood Elves trade off their strength in damage for some extra agility in avoiding being hit. Humans, like always, have consistent base stats.

Humans are the only race with no night vision abilities, and none of the races level any faster than another. Since all Bards get the ability to hide and forage, the wood-elves natural abilities are not so important.

File:bard-stats.png

Spending Your Bonus Points

There are no definitive ways to spend your bonus points, but here are some guidelines for each statistic:

  • Strength affects how often bards hit for maximum damage and also the bard's ability to carry armor and treasure. Plate armor, which bards wear, is generally among the heaviest of armors while bard melee damage is amongst the lowest for all melee classes. Strength is also an easy stat to raise with gear and buffs. This is an OK location to allocate creation points.
  • Stamina affects your total hitpoints. The conversion to raw Hit Points from Stamina is only mediocre for bards, but Stamina is a good statistic to put extra points for any class, bards included.
  • Agility affects how often melee attacks miss the bard, as well as the bard' armor class. Since bards are not tanks, and the returns on this statistic are minimal, it is recommended to avoid adding additional points to Agility.
  • Dexterity affects how often weapons proc and also how often notes are missed (fizzles) for bards. Since bard's abilities are based on singing, this is an important stat for bards.
  • Wisdom does not affect the size of a bardic mana pool, as bards are considered intelligence casters. This statistic serves little function for a bard and additional creation points should not be spent here.
  • Intelligence will increase the size of the bard's mana pool. Since only the charm line, such as Solon's Song of the Sirens, of songs requires mana to cast, the size of a bard's mana pool is largely inconsequential and additional creation points should not be spent here.
  • Charisma affects lull, mez, and charm resists. Since the bard is one of only two classes that can mesmerize in Norrath, the other being the Enchanter, this is a decent location to allocate creation points.

Religion

Generally speaking being agnostic is a fairly safe bet in Everquest. Religion serves only to get you into trouble in many situations. The disadvantage to doing this is that some items and some quests can only be done by followers of certain religions. Following a religion will at worst get you killed in some areas, but generally you can avoid these. In the end it will not make an enormous difference to your character which Deity you choose.

Songs

Level Song Name Instrument Song Description Locations Era
1 Chant of Battle Singing Party:Increase AC, Str, Dex Qeynos, Freeport, Kelethin Classic
2 Chords of Dissonance String AE: DoT Qeynos, Freeport, Kelethin Classic
3 Jaxan's Jig o' Vigor Percussion Party: Stamina Regeneration Qeynos, Freeport, Kelethin Classic
4 Lyssa's Locating Lyric Singing Corpse Location Song Qeynos, Freeport, Kelethin Classic
5 Selo's Accelerando Percussion Party: Increased Movement Rate Qeynos, Freeport, Kelethin, Highkeep Classic
6 Hymn of Restoration String Party: Heal Qeynos, Freeport, Kelethin Classic
7 Jonthan's Whistling Warsong Singing Self: Haste, Str, AC Qeynos, Freeport, Kelethin Classic
8 Kelin's Lugubrious Lament String Target: Lull Kelethin Classic
9 Elemental Rhythms Percussion Party: Increase MR, FR, CR, AC Qeynos, Kelethin Classic
10 Anthem De Arms Singing Party: Haste, Strength Qeynos, Freeport Classic
11 Cinda's Charismatic Carillon Wind Target: Improve Faction Kelethin Classic
12 Brusco's Boastful Bellow Singing Target: Direct Damage Qeynos, Freeport Classic
13 Purifying Rhythms Percussion Party: Increase MR, PR, DR, AC Qeynos, Kelethin Classic
14 Lyssa's Cataloging Libretto Singing Target: Identify Erudin Classic
15 Kelin's Lucid Lullaby String AE: Mesmerise Kelethin Classic
16 Tarew's Aquatic Ayre Wind Party: Enduring Breath Highkeep Classic
17 Guardian Rhythms Percussion Party: Increase MR, AC Qeynos, Kelethin Classic
18 Denon's Disruptive Discord Brass AE: DoT, Lower AC Qeynos, Freeport Classic
19 Shauri's Sonorous Clouding Wind (Required) Party: Invisibility and See Invisibility Erudin Classic
20 Largo's Melodic Binding Singing AE: Slow, Lower AC Qeynos, Freeport Classic
20 Cassindra's Chant of Clarity Unknown Group Mana Regeneration Song Unknown Velious
21 Melanie's Mellifluous Motion Wind Party: Short Range Teleport Highkeep Classic
22 Alenia's Disenchanting Melody String (Required) Party: Cancel Magic Qeynos Classic
23 Selo's Consonant Chain Singing Target: Slow Movement, Attack Highkeep Classic
24 Lyssa's Veracious Concord Wind Party: See Invis, Ultravision Erudin Classic
25 Psalm of Warmth Singing Party: Increase CR, Dmg Shield Qeynos, Kelethin, Eurdin Classic
26 Angstlich's Appalling Screech Brass AE: Fear Kelethin Classic
27 Solon's Song of the Sirens Wind Target: Charm NPC Kelethin Classic
28 Crission's Pixie Strike Wind Target: Mesmerise, Lower MR Kelethin Classic
29 Psalm of Vitality Singing Party: Increase DR, Dmg Shield Qeynos, Kelethin Classic
30 Fufil's Curtailing Chant Percussion Target: DoT, Reduce MR and AC Qeynos, Freeport Classic
31 Agilmente's Aria of Eagles Wind Party: Levitation Highkeep Classic
32 Cassindra's Chorus of Clarity Singing Party: Mana Restoration Qeynos, Kelethin Classic
33 Psalm of Cooling Singing Party: Increase FR, Dmg Shield Qeynos, Kelethin, Erudin Classic
34 Cantata of Soothing String Party: Heal, Mana, and Stamina Regeneration Unknown Velious
34 Lyssa's Solidarity of Vision Wind Target: Bind Sight Erudin Classic
35 Denon's Dissension Brass Target: Mana Drain Qeynos, Freeport Classic
36 Vilia's Verses of Celerity Singing Party: Haste, Agility Qeynos, Freeport Classic
37 Psalm of Purity Singing Party: Increase PR, AC Qeynos, Kelethin Classic
38 Tuyen's Chant of Flame Percussion Target: DoT, Lower FR Qeynos, Freeport Classic
39 Solon's Bewitching Bravura Wind Target: Charm Kelethin Classic
40 Syvelian's Anti-Magic Aria Singing Target: Cancel Magic Kelethin Classic
41 Psalm of Mystic Shielding Singing Party: Increase Magic Resist, Hit Points, Armor Class Qeynos, Kelethin Classic
42 McVaxius' Berserker Crescendo Brass Party: Haste, Strength Qeynos, Freeport Classic
43 Denon's Desperate Dirge Singing AE: DD Qeynos, Freeport Classic
44 Cassindra's Elegy Singing Party: Increase Wis, Int Erudin Classic
45 Jonthan's Provocation Brass Self: Haste, Strength, ATK Qeynos, Freeport
46 Tuyen's Chant of Frost Percussion Target: DoT, Lower CR Qeynos, Freeport Classic
47 Niv's Melody of Preservation String Group: Increase Str and Atk, Heal, Absorb Spell Dmg Qeynos, Kelethin Classic
48 Selo's Chords of Cessation String AE: DoT, Slow Highkeep Classic
49 Shield of Songs String Group Damage Absorption (Max: 20 per tick) Erudin Classic
50 Verses of Victory Singing Party: Haste, Str, Agi Freeport Classic
50 Melody of Ervaj Brass Party: Haste and AC Unknown Velious
51 Selo's Song of Travel Percussion Party: Increase Movement Speed, Invisibility, See Invisible, Levitate Firiona Vie Kunark
51 Largo's Absonant Binding Singing Target: Decrease AC, Attack Speed, Movement, Agility Firiona Vie Kunark
52 Nillipus' March of the Wee Percussion Party: AC, Agility, Absorb Damage Firiona Vie Kunark
53 Song of Twilight Wind Target: Mesmerize, Decrease MR Firiona Vie Kunark
53 Song of Dawn Wind Target: Lowers Agro List Firiona Vie Kunark
54 Vilia's Chorus of Celerity Singing Party: Haste Firiona Vie Kunark
54 Selo's Assonant Strane String AE: Slow Movement, Attack Firiona Vie Kunark
55 Cantata of Replenishment String Party: Regen mana, health, stamina Firiona Vie Kunark
55 Brusco's Bombastic Bellow Singing Target: Stun, Direct Damage Firiona Vie Kunark
55 Occlusion of Sound Unknown Single Target Unresistable Resistance Debuffer Unknown Velious
56 Song of Highsun Wind Target: Stun, Cancel Magic, Shadow Step Firiona Vie Kunark
56 Song of Midnight Brass Target: Fear, Increase Movement, Direct Damage Firiona Vie Kunark
57 McVaxius' Rousing Rondo Brass Party: Haste, Strength, ATK, Damage Shield Firiona Vie Kunark
57 Cassindra's Insipid Ditty String Target: Decrease Mana, Int, Wis Firiona Vie Kunark
58 Niv's Harmonic Singing Party: AC Firiona Vie Kunark
58 Jonthan's Inspiration Singing Self: Haste, Strength, ATK Firiona Vie Kunark
59 Denon's Bereavement String AE: Poison, DD, Stun, Decrease MR Firiona Vie Kunark
59 Solon's Charismatic Concord Singing Party: Charisma Firiona Vie Kunark
60 Kazumi's Note of Preservation Wind Party: Divine Aura Firiona Vie Kunark
60 Angstlich's Assonance Brass Target: Decrease Attack Speed, DoT Firiona Vie Kunark
60 Composition of Ervaj Brass Party: Haste and AC Unknown Velious

Skills

Combat Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No 1 Hand Blunt 200 225
1 No 1 Hand Slashing 200 225
1 No Bind Wound 150 200
1 No Defense 200 252
1 No Hand to Hand 100 100
1 No Offense 200 225
1 No Piercing 200 225
10 Yes Dodge 125 155
17 Yes Dual Wield 210 210
26 Yes Instill Doubt 100 100
40 Yes Parry 75 75
55 Yes Riposte 75 75

Musical Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No Singing 235 235
5 Yes Percussion 235 235
8 Yes String 235 235
11 Yes Brass 235 235
14 Yes Wind 235 235

Casting Skills

Level Trained Skill Cap Until 50 Cap Above 50
10 Yes Meditate 1 1


Miscellaneous Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No Alcohol Tolerance 200 200
1 No Beg 200 200
1 No Fishing 200 200
1 No Sense Heading 200 200
1 Yes Swimming 200 200
12 Yes Forage 55 55
17 Yes Sneak 75 75
20 Yes Sense Traps 75 75
24 Yes Safe Fall 40 40
25 Yes Hide 40 40
30 Yes Disarm Traps 100 100
35 Yes Track 100 100
40 Yes Pick Lock 100 100

Bard Song Merchants

North Freeport

  • Lysric Loresinger - Song: Chant of Battle, Song: Chords of Dissonance, Song: Hymn of Restoration, Jaxan's Jig O' Vigor, Song: Jonathan's Whistling Warsong, Song: Lyssa's Locating Lyric, Song: Selo's Accelerando
  • Inisis Trimpet - Song: Anthem de Arms, Song: Brusco's Boastful Bellow, Song: Chant of Battle, Song: Chords of Dissonance, Song: Denon's Desperate Dirge, Song: Denon's Disruptive Discord, Song: Denon's Dissension, Song: Fufil's Curtailing Chant, Song: Jonathan's Provocation, Song: Jonathan's Whistling Warsong, Song: Largo's Melodic Binding, McVaxius Berserker Crescendo, Song: Tuyen's Chant of Flame, Song: Tuyen's Chant of Frost, Song: Verses of Victory, Song: Vilia's Verses of Celerity

Kelethin

  • Beleth Streamfoot - Song: Chords of Dissonance, Song: Hymn of Restoration, Song: Jaxan's Jig o' Vigor, Song: Jonthan's Whistling Warsong, Song: Lyssa's Locating Lyric, Song: Selo's Accelerando
  • Astar Leafsinger - Song: Cassindra's Chorus of Clarity, Song: Hymn of Restoration, Song: Purifying Rhythms, Song: Psalm of Warmth, Song: Psalm of Purity , Song: Psalm of Cooling, Song: Niv's Melody of Preservation, Song: Psalm of Mystic Shielding, Song: Elemental Rhythms, Song: Guardian Rhythms, Song: Psalm of Vitality
  • Serilia Whistlewind - Song: Angstlich's Appalling Screech, Song: Cinda's Charismatic Carillon, Song: Crission's Pixie Strike, Song: Kelin's Lucid Lullaby, Song: Kelin's Lugubrious Lament, Song: Solon's Bravura, Song: Solon's Song of the Sirens, Song: Syvelian's Anti-Magic Aria

South Qeynos

  • Topala Xenem - Song: Alenia's Disenchanting Melody, Song: Cassindra's Chorus of Clarity, Song: Elemental Rhythms, Song: Guardian Rhythms, Song: Hymn of Restoration, Song: Niv's Melody of Preservation, Song: Psalm of Cooling, Song: Psalm of Mystic Shielding, Song: Psalm of Purity, Song: Psalm of Vitality, Song: Psalm of Warmth, Song: Purifying Rhythms
  • Lysric Loresinger - Song: Chant of Battle, Song: Chords of Dissonance, Song: Hymn of Restoration, Jaxan's Jig O' Vigor, Song: Jonathan's Whistling Warsong, Song: Lyssa's Locating Lyric, Song: Selo's Accelerando
  • Chalea Volesga - Song: Anthem de Arms, Song: Brusco's Boastful Bellow, Song: Chant of Battle, Song: Chords of Dissonance, Song: Denon's Desperate Dirge, Song: Denon's Disruptive Discord, Song: Denon's Dissension, Song: Fufil's Curtailing Chant, Song: Jonathan's Provocation, Song: Jonathan's Whistling Warsong, Song: Largo's Melodic Binding, McVaxius Berserker Crescendo, Song: Tuyen's Chant of Flame, Song: Tuyen's Chant of Frost, Song: Verses of Victory, Song: Vilia's Verses of Celerity

Erudin (Library)

  • Altrusan Belstince - Song: Cassindra's Elegy, Song: Lyssa's Cataloging Libretto, Song: Lyssa's Locating Lyric, Song: Lyssa's Solidarity of Vision, Song: Lyssa's Veracious Concord, Song: Psalm of Cooling, Song: Psalm of Warmth, Song: Shauri's Sonorous Clouding, Song: Shield of Song

Highkeep

  • Justin Rhymes - Song: Agilmente's Aria of Eagles, Song: Jaxan's Jig O' Vigor, Song: Melanie's Mellifluous Motion, Song: Selo's Accelerando, Song: Selo's Chords of Cessation, Song: Selo's Consonant Chain, Song: Tarew's Aquatic Ayre

Note: Instrument information marked with an (*) was pulled from an archive of EQ Casters Realm [1]. If you can confirm (or correct) this with in game information or experience, the help would be much appreciated.

Bard-Specific Quests


Gearing

Class specific gear suggestions are cross listed on the Gear Reference page.

IMPORTANT - The "best" gear for a bard varies widely depending on what the bard is doing. The best drum and the best lute a bard can afford are the two single most important items a bard will ever need.

RAIDS - Almost all the time, a bard is best served in raids by wearing gear with the appropriate resists in every equipment slot possible. Bards provide HUGE resist boosts (and sometimes other songs) to their whole group, so it is crucial that the bard never be killed or feared by AE and expose his groupmates to the same. Most raid encounters require magic resist.

GROUPS - In experience groups, bards usually will be meleeing while singing 3+ different songs as needed. Different groups will need different songs (won't need haste when there is an enchanter, etc.). When doing this bards are probably best off in str, dex, hp, and ac gear. When a bard is pulling or doing CC, magic resist can be very helpful to avoid snare/root/blind/stun, and charisma can be important to helping with the success of lull.

SOLO - If a bard is AE kiting, getting hit probably means you are going to die no matter what gear you're wearing. Resist gear, especially magic resist, can help protect a bard from a death while pulling or if he accidentally picks up a caster and doesn't notice. When fear kiting, a bard again will want str, dex, hp, and AC gear (and perhaps charisma gear for lulls).

Consequently bards end up with multiple backpacks full of different gear they may need in any different situation. Tweaking which pieces of resist gear you wear in a fight where multiple resists are needed (for example, on talendor) depends on how high your main resist (MR) can get. If you are at 400 MR at level 60 with buffs/gear/songs, you may consider swapping in great FR pieces in a few slots to bump up your FR without significantly increasing your chance of being feared.

Keep these things in mind when looking at the gear lists below, which are generally set up for a grouping or soloing bard.


Pre-Planar


Planar

  • Ears -
    Black Sapphire Electrum Earring
    Black Sapphire Electrum Earring

    Slot: EAR
    AC: 2
    HP: +35 MANA: +25
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Fingers -
    Djarn's Amethyst Ring
    Djarns Amethyst Ring

    MAGIC ITEM LORE ITEM
    Slot: FINGER
    AGI: +9 HP: +80
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Platinum Fire Wedding Ring
    Platinum Fire Wedding Ring

    Slot: FINGER
    AC: 5
    HP: +55
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Neck -
    Black Sapphire Platinum Necklace
    Black Sapphire Platinum Necklace

    Slot: NECK
    HP: +55 MANA: +55
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Fae Amulet
    Fae Amulet

    MAGIC ITEM LORE ITEM NO DROP
    Slot: NECK
    Charges: 4
    AC: 5
    DEX: +4 STA: +4 HP: +50
    SV DISEASE: +10 SV POISON: +10
    Effect: Healing (Must Equip, Casting Time: Instant) at Level 45
    WT: 0.1 Size: TINY
    Class: BRD
    Race: ALL

  • Head -
    Crown of King Tranix
    Crown of King Tranix

    MAGIC ITEM LORE ITEM
    Slot: HEAD
    AC: 13
    CHA: +15
    SV MAGIC: +20
    Effect: Serpent Sight (Worn, Casting Time: Instant)
    WT: 1.0 Size: SMALL
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Face -
    Mask of the Songbird
    Mask of the Songbird

    MAGIC ITEM LORE ITEM NO DROP
    Slot: FACE
    AC: 6
    STR: +3 DEX: +3 STA: +3 CHA: +3 WIS: +3 INT: +3 AGI: +3
    SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4
    WT: 0.5 Size: MEDIUM
    Class: BRD
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Chest -
    Imbrued Platemail Breastplate
    Imbrued Platemail Breastplate

    MAGIC ITEM NO DROP
    Slot: CHEST
    AC: 29
    STR: +9 DEX: +13 CHA: +9
    SV DISEASE: +10
    WT: 7.5 Size: LARGE
    Class: BRD
    Race: HUM ELF HEF
    Slot 1, Type 7 (General: Group)

  • Arms -
    Imbrued Platemail Vambraces
    Imbrued Platemail Vambraces

    MAGIC ITEM NO DROP
    Slot: ARMS
    AC: 16
    INT: +9
    SV POISON: +10
    WT: 4.9 Size: SMALL
    Class: BRD
    Race: HUM ELF HEF
    Slot 1, Type 7 (General: Group)

  • Back -
    Cloak of Shadows
    Cloak of Shadows

    MAGIC ITEM LORE ITEM
    Slot: BACK
    AC: 12
    DEX: +13
    SV DISEASE: +10
    WT: 0.0 Size: LARGE
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Cloak of Flames
    Cloak of Flames

    MAGIC ITEM
    Slot: BACK
    AC: 10
    DEX: +9 AGI: +9 HP: +50
    SV FIRE: +15
    Haste: +36%
    WT: 0.1 Size: MEDIUM
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Waist -
    Belt of Concordance
    Belt of Concordance

    MAGIC ITEM LORE ITEM NO DROP
    Slot: WAIST
    AC: 6
    STR: +5 CHA: +5
    SV POISON: +5
    Haste: +16%
    WT: 0.1 Size: SMALL
    Class: BRD
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Bone-Clasped Girdle
    Bone-Clasped Girdle

    MAGIC ITEM
    Slot: WAIST
    AC: 4
    STR: +7 DEX: +7 STA: +7 HP: +75 MANA: +75
    WT: 0.1 Size: SMALL
    Class: CLR DRU BRD SHM NEC WIZ MAG ENC
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Shoulders -
    Mantle of the Songweaver
    Mantle of the Songweaver

    MAGIC ITEM LORE ITEM NO DROP
    Slot: SHOULDERS
    Charges: 5
    AC: 9
    STR: +7 DEX: +7 CHA: +5 AGI: +5
    SV MAGIC: +5
    Effect: Fury (Must Equip, Casting Time: Instant) at Level 45
    WT: 2.5 Size: SMALL
    Class: BRD
    Race: ALL

  • Wrists -
    Imbrued Platemail Bracer
    Imbrued Platemail Bracer

    MAGIC ITEM NO DROP
    Slot: WRIST
    AC: 11
    DEX: +3 INT: +3 HP: +10
    WT: 3.0 Size: SMALL
    Class: BRD
    Race: HUM ELF HEF
    Slot 1, Type 7 (General: Group)

  • Legs -
    Imbrued Platemail Greaves
    Imbrued Platemail Greaves

    MAGIC ITEM NO DROP
    Slot: LEGS
    AC: 16
    STR: +5 STA: +9 AGI: +9
    SV MAGIC: +10
    WT: 5.6 Size: LARGE
    Class: BRD
    Race: HUM ELF HEF
    Slot 1, Type 7 (General: Group)

  • Hands -
    Imbrued Platemail Gauntlets
    Imbrued Platemail Gauntlets

    MAGIC ITEM NO DROP
    Slot: HANDS
    AC: 14
    DEX: +5 WIS: +5 HP: +10
    WT: 3.8 Size: SMALL
    Class: BRD
    Race: HUM ELF HEF
    Slot 1, Type 7 (General: Group)

  • Feet -
    Imbrued Platemail Boots
    Imbrued Platemail Boots

    MAGIC ITEM NO DROP
    Slot: FEET
    AC: 16
    STR: +5 STA: +9
    SV COLD: +10
    WT: 4.9 Size: MEDIUM
    Class: BRD
    Race: HUM ELF HEF
    Slot 1, Type 7 (General: Group)

  • Primary -
    Six Note Blade
    Six Note Blade

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY SECONDARY
    Skill: 1H Slashing Atk Delay: 25
    DMG: 11
    WT: 3.0 Size: MEDIUM
    Class: BRD
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

  • Secondary -
    Martune Rapier
    Martune Rapier

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY SECONDARY
    Skill: Piercing Atk Delay: 23
    DMG: 8
    STR: +5 AGI: +4
    WT: 2.8 Size: MEDIUM
    Class: BRD
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

    ,
    Kelin`s Seven Stringed Lute
    Kelin`s Seven Stringed Lute

    MAGIC ITEM LORE ITEM NO DROP
    Slot: SECONDARY
    Stringed Instrument
    DEX: +9 CHA: +15 AGI: +9
    WT: 0.6 Size: SMALL
    Class: BRD
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Range -
    Runed Bone Fork
    Runed Bone Fork

    LORE ITEM
    Slot: RANGE PRIMARY SECONDARY
    Skill: Piercing Atk Delay: 29
    DMG: 5
    SV FIRE: +10 SV COLD: +10 SV MAGIC: +10
    WT: 4.5 Size: MEDIUM
    Class: WAR RNG SHD BRD ROG
    Race: ALL
    Slot 1, Type 4 (Weapon: General)


Kunark

  • Ears -
  • Fingers -
  • Neck -
    Necklace of Superiority
    Necklace of Superiority

    MAGIC ITEM LORE ITEM
    Slot: NECK
    AC: 5
    STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10
    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Head -
    Singing Steel Helm
    Singing Steel Helm

    MAGIC ITEM LORE ITEM
    Slot: HEAD
    Charges: Unlimited
    AC: 21
    Effect: Eye of Zomm (Must Equip, Casting Time: 8.0) at Level 45
    WT: 6.0 Size: SMALL
    Class: BRD
    Race: HUM ELF HEF
    Slot 1, Type 7 (General: Group)

  • Face -
  • Chest -
    Singing Steel Breastplate
    Singing Steel Breastplate

    MAGIC ITEM LORE ITEM
    Slot: CHEST
    Charges: Unlimited
    AC: 40
    STR: +10 DEX: +10 CHA: +10 AGI: +10
    Effect: Invigorate (Must Equip, Casting Time: 6.0) at Level 45
    WT: 10.0 Size: LARGE
    Class: BRD
    Race: HUM ELF HEF
    Slot 1, Type 7 (General: Group)

  • Arms -
    Singing Steel Vambraces
    Singing Steel Vambraces

    MAGIC ITEM LORE ITEM
    Slot: ARMS
    Charges: Unlimited
    AC: 21
    Effect: Invigor (Must Equip, Casting Time: 2.5) at Level 45
    WT: 6.5 Size: SMALL
    Class: BRD
    Race: HUM ELF HEF
    Slot 1, Type 7 (General: Group)

  • Back -
  • Waist -
  • Shoulders -
  • Wrists -
    Hardened Clay Bracelet
    Hardened Clay Bracelet

    MAGIC ITEM LORE ITEM
    Slot: WRIST
    AC: 5
    STR: +5 DEX: +5 STA: +5 AGI: +5
    WT: 1.0 Size: SMALL
    Class: WAR PAL RNG SHD MNK BRD ROG
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Sarnak Bracer of Honor
    Sarnak Bracer of Honor

    MAGIC ITEM
    Slot: WRIST
    AC: 10
    CHA: +10 HP: +10
    WT: 2.5 Size: SMALL
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Singing Steel Bracer
    Singing Steel Bracer

    MAGIC ITEM
    Slot: WRIST
    Charges: Unlimited
    AC: 16
    Effect: Shield of Flame (Must Equip, Casting Time: 5.0) at Level 45
    WT: 4.0 Size: SMALL
    Class: BRD
    Race: HUM ELF HEF
    Slot 1, Type 7 (General: Group)

  • Legs -
    Singing Steel Greaves
    Singing Steel Greaves

    MAGIC ITEM LORE ITEM
    Slot: LEGS
    Charges: Unlimited
    AC: 26
    STR: +8 DEX: +8 CHA: +8 AGI: +8
    Effect: Summon Food (Must Equip, Casting Time: 4.0) at Level 45
    WT: 7.5 Size: LARGE
    Class: BRD
    Race: HUM ELF HEF
    Slot 1, Type 7 (General: Group)

  • Hands -
    Gauntlets of Fiery Might
    Gauntlets of Fiery Might

    MAGIC ITEM
    Slot: HANDS
    AC: 10
    STR: +7 DEX: +7 STA: +7
    SV DISEASE: +7 SV POISON: +7
    WT: 0.3 Size: SMALL
    Class: WAR PAL RNG SHD MNK BRD ROG
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Singing Steel Gauntlets
    Singing Steel Gauntlets

    MAGIC ITEM LORE ITEM
    Slot: HANDS
    AC: 16
    Effect: Enduring Breath (Worn)
    WT: 5.0 Size: SMALL
    Class: BRD
    Race: HUM ELF HEF
    Slot 1, Type 7 (General: Group)

  • Feet -
    Grey Suede Boots
    Grey Suede Boots

    MAGIC ITEM LORE ITEM NO DROP
    Slot: FEET
    AC: 12
    STR: +8 AGI: +8 HP: +25
    SV COLD: +10 SV POISON: +10
    Haste: +41%
    WT: 0.0 Size: MEDIUM
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

    ,
    Singing Steel Boots
    Singing Steel Boots

    MAGIC ITEM LORE ITEM
    Slot: FEET
    AC: 21
    Effect: Summon Drink (Must Equip, Casting Time: 3.5) at Level 45
    WT: 6.5 Size: MEDIUM
    Class: BRD
    Race: HUM ELF HEF
    Slot 1, Type 7 (General: Group)

  • Primary -
    Blued Flower Katana
    Blued Flower Katana

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY SECONDARY
    Skill: 1H Slashing Atk Delay: 25
    DMG: 13
    STR: +5 DEX: +10 STA: +10
    WT: 2.0 Size: MEDIUM
    Class: WAR RNG BRD ROG
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

  • Secondary -
    Singing Short Sword
    Singing Short Sword

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY SECONDARY
    Skill: 1H Slashing Atk Delay: 26
    All Instrument Types: 18
    DMG: 16
    STR: +15 DEX: +10 STA: +10 CHA: +15 HP: +50
    SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
    Effect: Dance of the Blade (Combat, Casting Time: Instant) at Level 46
    WT: 2.0 Size: MEDIUM
    Class: BRD
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

  • Range -
    Bronze Statue of Bathezid
    Bronze Statue of Bathezid

    MAGIC ITEM LORE ITEM
    Slot: RANGE
    STA: +6 HP: +25 MANA: +25
    SV DISEASE: +10
    WT: 3.0 Size: SMALL
    Class: ALL
    Race: ALL
    Slot 1, Type 7 (General: Group)

  • Instrument-
    Lyran's Mystical Lute
    Lyran's Mystical Lute

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY SECONDARY
    Stringed Instrument
    STR: +10 DEX: +10 CHA: +15 INT: +10
    WT: 2.0 Size: MEDIUM
    Class: BRD
    Race: ALL
    Slot 1, Type 7 (General: Group)


FAQ

Q: I've heard that Shauri's Sonorous Clouding eventually (at higher skill levels) acts as invisibility to undead as well. Is this true?

A: No, this is not necessarily true; however, it will work on some undead mobs, but these are few and far between. Shauri's Sonorous Clouding will never work as a reliable Invisibility to Undead.


Q: Is there a way to hot key a bards instruments so you dont have to go into the Persona screen to switch them?

A: Yes. First, get three open inventory slots (With no bags on those slots). Have your weapons equipped, and put two instruments in the empty inventory slots. Leave one of the slots empty. Now, go to a free hotkey page. An easy way to do this is by pressing shift+6, which will take you to the sixth page. Move your mouse pointer to the "Melee 1" slot in your inventory screen. Click and hold over the slot until the button pops up and is on your cursor. Drag the cursor over to the first hotkey slot in the bottom left of your screen. Position the cursor so the top left of the button is in the middle of the hotkey slot, and click your mouse once to set that slot to Melee 1. Repeat this process for Melee 2, the two instrument inventory slots, and the empty inventory slot. You will now be able to switch easily between weapons and instruments, without going to the Persona screen.


Q: Why can't I improve my brass skill with a Minotaur Horn?

A: The Minotaur Horn is actually a wind instrument.


Q: What is "Twisting" and how is it done?

A: Twisting, or Weaving, is the act of maintaining two or more song effects at one time. Here is how it is done: Start singing a song. After approximately 3 seconds, the song message will show, i.e. "Your feet move faster." At this time, immediately stop the song, and start another one. After another three seconds, you will get that spell message. Then you stop that song, and either begin song one again, or if you are quick enough, start a third song before repeating the rotation. Using this method, you can three song effects on at all times, and with a near perfect connection, sometimes almost four songs. As you grow used to the timing, you will be able to stop your song even before the message for it pops up, and still get the effects from the song.


Q: At what levels do my songs get better?

A: Many bard songs get more powerful as you level. Exactly how often the song gets better is dependant on that particular song. For example, Hymn of Restoration gets better every sixth level, and Brusco's Boastful Bellow gets better every other level.


Q: Some players claim that Jaxon's Jig of Vigor, the level 3 song, increases mana regeneration for casters grouped with the singing bard. Is this true?

A: No, this is not true. The song will, at times, cause it to appear that the caster is gaining additional mana, but this is actually a bug caused by a speed up in the client refresh rate.


Q: I have a very high charisma. What songs will this help with?

A: Charisma will help with the bard's mind affecting songs, specifically: Kellin's Lugubrious Lament, Cinda's Charismatic Carillion, Kellin's Lucid Lullaby, Angstilch's Apalling Screech, Solon's Song of the Sirens, Crission's Pixie Strike, Solon's Bewitching Bravura, Song of Twilight, and Song of Midnight.


Q: Why are the effects of Singing Steel armor the same as or worse than abilities already granted to bards when other classes get useful effects or "new abilies" from theirs?

A: Part of the reason for this is the fact that bards can cast spells while running. This means that while casting a spell from an object, there is nothing that can interrupt the bard's casting. For this reason, many potentially useful spell effects could be overpowering for a bard.


Q: I have heard rumors that the bards charming song can charm pets. Are these rumors true?

A: In a duel with a pet caster they can, but otherwise no.


Q: Does Selo's stack with J.Boots or Spirit of Wolf/Spirit of Scale?

A: Yes and no. While Selo's and another run speed buff can both be in effect at the same time, you will only get the speed benefit of the faster of the two, not both.


Q: Does the Hymn of Restoration cause a druid's regen spell to wear off quicker? A druid told me that the Hymn's effects stacked with his regen spell but that when the song stopped playing his regen spell was taken off as well.

A: No, Hymn of Restoration will not decrease the duration of other regeneration spells, such as Regeneration/Chloroplast/Regrowth.


Q: Looking at the Creation Guide for the Bard, I noticed that they get a lot of skills at Level 1. A lot of those skills are not available to me, particularly in the area of languages. How can I learn these?

A: You don't have all languages available to train at your guild at level 1. As you progress in levels, more languages become available to practice. But, you can also learn languages by grouping with someone with the specific language you want to learn, and has a high skill in it. If they talk they talk enough, your skill improves. You don't have to add a practice point in a language to be able to learn it.


Q: Is it true the level 5 speed song gets faster every five levels?

A: Actually, Selo's Accelerando gets faster with every level.


Q: Where can I find a wind instrument for some of my songs?

A: You should be able to buy a Flute and/or a Minotaur Horn at any standard bard guild. Both of these will work as a wind instrument.

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